hello
i import the App42PushPlugin to my project, and i get this error when try to build to android:
UnityException: Failed assemblies stripper: C:/Program Files/Unity/Editor/Data/Mono/bin\mono.exe "C:\Program Files\Unity\Editor\Data\Tools/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp-firstpass.dll" -a "Assembly-CSharp.dll" -a "Assembly-UnityScript.dll" -out output -x "C:\Program Files\Unity\Editor\Data\Tools\link.xml" -d "Temp/StagingArea/Data/Managed" -x "C:\Program Files\Unity\Editor\Data\Tools\native_link.xml" -x "tmplink.xml" current dir : Temp/StagingArea/Data/Managed
result file exists: False. Timed out: False
stdout:
stderr:
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.Collections.Hashtable UnityEngine.WWWForm::get_headers()
at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference, System.Object markedby) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0
at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0
at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:113)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, System.String[] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:313)
UnityEditor.HostView:OnGUI()
maybe it is not soported in new version of unity?
tenks