App42 3.2 SDK causing build error in Unity3D 5.0

+1 vote
Hi!

App42 verison 3.2 SDK is causing problems after upgrading Unity3D to 5.0. I hope you're aware of this. I don't know if the below errors will do any good. Please let me know what other information you need in order to help.
asked Mar 10, 2015 in App42 Cloud API-BaaS by coachroebuck (15 points)
Cross compilation job App42_Unity3D_SDK_3.2.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/Tools/OSX/mono-xcompiler-wrapper.sh --aot=full,asmonly,nodebug,static,outfile="App42_Unity3D_SDK_3.2.dll.s" "App42_Unity3D_SDK_3.2.dll"  current dir : /Users/michaelroebuck/Documents/src/unity/ciphersHill/Temp/StagingArea/Data/Managed
 result file exists: True. Timed out: False


UnityException: Cross compilation failed.
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

2 Answers

0 votes
answered Mar 10, 2015 by hs00105 (2,005 points)
Do you have an ETA?
We are having close eyes on these issues, as soon as it is fixed will update our SDK too for the support.
 Thanks for your patience.
Himanshu Sharma
I have added new answer, please have a look and let us know if it helps.
Thanks,
Himanshu Sharma
0 votes

Hello,

Thanks for your patience. we are releasing App42 Unity SDK 4.0 beta version which is compatible for Unity5 patch2 and above version for following build and can be downloaded fromhere.

  • Unity Web Player
  • Android
  • iOS (Mono) & iOS (IL2CPP)
  • Desktop Standalone app
  • Window Phone

Since Unity 5 still has issue with HTTPS  on iOS build, you have to point your build to use our HTTP interface instead of HTTPS as shown below. You have to just set this after App42 API initialize:

App42API.SetBaseURL ("http://ns.api.shephertz.com/cloud/");

Please see our change log for detail information about feature and bug fixes.

Thanks,

Himanshu Sharma

answered Apr 3, 2015 by hs00105 (2,005 points)
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