Ipv6 from Unity/Ios

0 votes

Hello

Our app is being rejected by apple due to IPv6. I see another user who reported that. Is there any fix?:

 We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 10.1.1 on Wi-Fi connected to an IPv6 network

 I am using unity 5.3.5f1 and App42-Unity3D-SDK-4.1.2.dll

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asked Nov 22, 2016 in Unity by AndroidFolk (107 points)
edited Nov 23, 2016 by AndroidFolk

1 Answer

0 votes
Hi,

Please provide following details:

1. Unity version you are using

2. Name and version of our SDK

It will help us to provide better support from our side.

Regards,

Rajeev
answered Nov 23, 2016 by rajeev.etc (1,660 points)
Hello,
I am using unity 5.3.5f1 and App42-Unity3D-SDK-4.1.2.dll

Let me know if you need anything else
Please download the new SDK from here(https://github.com/shephertz/App42_Unity3D_SDK/tree/master/4.1.2). It is rebuilt with the IPv6 supported Unity version. You can test your project at your end before submitting to the app store to avoid further rejection by creating IPv6 only network as per the Apple guidelines for the same.
Let me know if you have any queries.
Thank you very much. I will try again
Btw, for IOS I dont need the winRT dll file correct? I just need the regular dll file. I just wanted to confirm
No, not required. old winRT dll will work.
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