Getting started using Cocos2dx

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I am planning on using the App42 Cocos2d-x integration since our apps are all based on Cocos2d-x.  Under the App42 FAQ documentation there is a Getting Started section, but it doesn't have anything regarding using Cocos2d-x.

My question is if you are using the Cocos2d-x version of App42 Cloud, what are the integration steps for Android and iOS?  Is EVERYTHING done thru the CPP files in the ZIP file, or are additional JAR's/Frameworks required to use App42 for Cloud?

So much of the site is well documented, but there is almost nothing for people using Cocos2d-x.

Thanks.

asked Oct 11, 2016 in Cocos2D-X by Ken (16 points)

1 Answer

0 votes

Hi Ken,

Please have look at this getting started page of our App42_Cocos2dx_SDK. You just need to add the cpp files you get inthe zip file in your project. The only dependency is cURL library which already comes in Cocos2dx bundle.

Please let me know if you have any queries.

Regards,

Rajeev

answered Oct 12, 2016 by rajeev.etc (1,660 points)
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