Hi,
I have integrated the AppWarp SDK into my Unity project and set it up as per instructions. When I run it on player or physical device it works well without any issues. So I connect a user named "10001" to the server using call
WarpClient.GetInstance().Connect("10001");
And I get connected getting a call in ConnectionListener with Success code. However, if I try to re-run the app using the same user name it does not connect the user and forever stays in connecting state. I checked the Connectivity Resilliance tutorial on Github as well. In this also, if I put the user name as static anyting e.g. "10001". It will not connect it to server.
My main objective is to register a user to server. And if user closes and re-opens the app, then I want to re-connect the same user to server to check any available games. But since the server is not letting me connect the same user again, I'm not sure how to achieve this.
Any help is greatly appreciated.
Thanks