Hi I'm using AppWarpS2 server with Unity. I can initialise the connectio with the following code:
WarpClient.initialize(GlobalContext.API_KEY, GlobalContext.HOST_NAME);
// Allow for some connection resiliency = 60 seconds
WarpClient.setRecoveryAllowance(60);
GlobalContext.warpClient = WarpClient.GetInstance();
Then I call connect with the following code:
WarpClient.GetInstance().Connect(GlobalContext.localUsername, "");
In ConnectionListiner onConnectionDone is SUCCESS and I then call:
WarpClient.GetInstance().JoinRoomWithProperties(GlobalContext.tableProperties);
To join the room but then I get a response back in ConnectionListiner with response code 1 (AUTH_ERROR)...?
My player is not being added to the game room and I don't know why, can you please help with this situation here?
There is no other user connected at that time and my app is of the correct type! I'm running the server locally and the QuizZoneAdapter is registering the request handleAddUserRequest()!
Thanks