Hi I have been trying to integrate shephertz push notification services into my game and have been unsuccessful in doing so. I read through the following link
http://blogs.shephertz.com/2013/08/08/steps-to-integrate-push-notification-with-unity3d-on-ios/
and followed the steps.
First of all i would like to point out that your sample on git hub for Unity Ios push notification does not work on Unity 5.2.
So i dragged the files “App42PushHandlerInternal.h/.m” classes to “Assets/Plugins/iOS” folder in my project and the scripts PushScript and PushResponse to my assets folder.
Added the PushScript to an empty game object.
Set the correct API and Secret Key.
Set the user name as the facebook userId.
When I built and ran the project in XCode I got a prompt that the app wants to send notifications. I clicked ok.
I logged in through facebook but after that this is all I could see in the log related to the push notification.
2015-10-16 16:36:39.645 wordrow[4355:3225422] deviceToken=b4cbaf908ce0b3492154120d0cb9cc918c4a34033c06e04797f40752335e4790
2015-10-16 16:36:39.646 wordrow[4355:3225422] setting=DidRegisterUserNotificationSettings successfully
SendMessage: object not found!
SendMessage: object not found!
Start called -----PushManager
Facebook.Unity.CallbackManager:CallCallback(Object, IResult)
Facebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)
and nothing else. Don't know how or what to do.
So it would be great if you could provide me with some better resources that will help with the push notifications.