cocos2d-x SDK crash report as below
cocos2d-x v3.5
Thread : Crashed: com.apple.main-thread
0 App iOS 0x00042088 AppWarp::getJSONString(char const*, unsigned char*, int) (utilities.cpp:60)
1 App iOS 0x00019817 cJSON_Delete (cJSON.c:90)
2 App iOS 0x0004a45b AppWarp::buildRoomData(AppWarp::room_struct&, unsigned char*, int) (string:3191)
3 App iOS 0x0004db79 AppWarp::Client::handleNotify(char*, int) (appwarp_extended.cpp:323)
4 App iOS 0x0006f70d AppWarp::Client::socketNewMsgCallback(unsigned char*, int) (appwarp.cpp:510)
5 App iOS 0x0002df63 AppWarp::Utility::Socket::checkMessages() (socket.cpp:101)
6 App iOS 0x0006f2f3 AppWarp::Client::update(float) (appwarp.cpp:368)
7 App iOS 0x001dd8a5 std::__1::function<void (float)>::operator()(float) const + 1503612
8 App iOS 0x001dd05b cocos2d::Scheduler::update(float) + 1501490
9 App iOS 0x001e4495 cocos2d::Director::drawScene() + 1531244
10 App iOS 0x001e59d7 cocos2d::DisplayLinkDirector::mainLoop() + 1536686
11 QuartzCore 0x2faaa803 CA::Display::DisplayLinkItem::dispatch() + 98
12 QuartzCore 0x2faaa66b CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 366
13 IOMobileFramebuffer 0x3439282b IOMobileFramebufferVsyncNotifyFunc + 90
14 IOKit 0x2da9c4e1 IODispatchCalloutFromCFMessage + 256
15 CoreFoundation 0x2cb2c0a5 __CFMachPortPerform + 132
16 CoreFoundation 0x2cb3c573 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34
17 CoreFoundation 0x2cb3c50f __CFRunLoopDoSource1 + 346
18 CoreFoundation 0x2cb3ab11 __CFRunLoopRun + 1608
19 CoreFoundation 0x2ca883c1 CFRunLoopRunSpecific + 476
20 CoreFoundation 0x2ca881d3 CFRunLoopRunInMode + 106
21 GraphicsServices 0x33e860a9 GSEventRunModal + 136
22 UIKit 0x300967b1 UIApplicationMain + 1440
23 App iOS 0x0006832b main (main.m:6)
24 libdyld.dylib 0x3a8b0aaf start + 2