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Hi,
With AppWarp S2, you have full control over the AppWarp Server and there you can store all the moves in a DB or locally as every move has to go through server.
One way of doing is using virtual user feature of AppWarp S2. You can create a virtual user who will join the room and sit in the room until game is running and save every move in a DB for that particular game.
Let me know if it helps.
Thanks.