Where to start developing a multiplayer card game?

0 votes

Hi all, I am new to this. I have worked on photon realtime simulation game, But never tried turn based game. I would really like to use shephertz for new turn based card game. I have gone through the documents. Its easy to use, but

  • How to start with making of such game?
  • How to decide player turn?
  • Do I need a dedicated server for game logic?
  • Is there any Sample Turn based project for Unity?
asked Mar 21, 2014 in Discuss & suggest API by games (16 points)

1 Answer

+1 vote
 
Best answer

You can start with reading the basic concepts and getting started guides

http://appwarp.shephertz.com/game-development-center/basic-concepts/

http://appwarp.shephertz.com/game-development-center/unity3d-game-developers-home/unity3D-usage-guide/

 

A player calls the sendMove() method to make his turn. All players will then get the onMoveCompleted(). This will contain the MoveEvent which will contain the name of next player.

 

If you want to write your own server side logic, then you will need Appwarp S2 on-premise solution. If your logic is completely on client side you can use AppWarp Cloud.

 

You can check out our Dev center for samples and documentation http://appwarp.shephertz.com/game-development-center/game-development-center/unity3d-game-developers-home

answered Mar 21, 2014 by Suyash Mohan (900 points)
selected Mar 25, 2014 by games
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