Documentation says that SendChat is limited to 500 chars. Does SendMove also limited to this amount? There's nothing in documentation about this.
Documentation also says that when receiving a move request, the server passes turn to the next player. But what if I want to send over a big amount of data? If there's a limit of 500 chars, I can split the move on few parts, but in this case, when first part is received, the server will pass the turn to another player. What's the best way to handle sending 3000-4000 chars in turn-based game? Thanks!
I see the following solution: send all parts via SendChat and use SendMove for the last part only. Will that work?