Just signed up and have been reading through documentation. I like the lobby and room support and intend to use the real-time turn based solutions in the very near future. I didn't see anything about forcably kicking a user or banning support. I am wondering about scenarios like the one slisted below:
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A user is rude in the lobby, room, or game chat/play
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host kick them out
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taking a user vote so players can kick them out
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ban them for X amount of time or forever based on userid
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A user in a Multiplayer game or Turn based game shows a connection, but isn't making any moves
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I see support for turn based where the turn moves to the next player
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I might want to just remove them from the game instead of skipping their turn
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I might want to do so after they have been skipped or haven't moved for X times in a row , X amount time\ticks
If the services provide kick/ban functionality then I can easily see how I can write code to detect these scenarios based on server messages and act accordingly, but I didn't read anything about forcefully dicsocnnecting a user either automatically or manually.
I haven't perused examples yet, so please excuse me if there are already examples showing this.
thanks,
Dave H.