Hello,
	I am trying to create a game with Unity. As I mention on title, onJoinRoomDone() is not triggered when I try to join a room with JoinRoomInRange(). This scenario works when I run the same code from Unity but not on Android.
	I also tried to join a room with JoinRoom() and I got response for Android. I don't see any exceptions or error on logcat.
	Is there any way for me to debug or open some logs to trace the problem?
	
		Below is how I initialize and call the functions:
		
		WarpClient.initialize(apiKey, secretKey);
		WarpClient.GetInstance().AddConnectionRequestListener(listen);
		WarpClient.GetInstance().AddLobbyRequestListener(listen);
		WarpClient.GetInstance().AddNotificationListener(listen);
		WarpClient.GetInstance().AddRoomRequestListener(listen);
		WarpClient.GetInstance().AddUpdateRequestListener(listen);
		WarpClient.GetInstance().AddZoneRequestListener(listen);       
		WarpClient.GetInstance().Connect(FB.UserId);
	
		 
	
		public void onConnectDone(ConnectEvent eventObj) {
		        if(eventObj.getResult() == 0) {      
		            Debug.Log("Listener.cs - onConnectionDone: Sending request: JoinRoomInRange()");
		            WarpClient.GetInstance().JoinRoomInRange(0, 1, true);  
		        }
		    }
		}
	
		public void onJoinRoomDone(RoomEvent eventObj) {
		    Debug.Log("Listener.cs - onJoinRoomDone : " + eventObj.getResult());
		    if(eventObj.getResult() == WarpResponseResultCode.RESOURCE_NOT_FOUND) {
		        Debug.Log("Listener.cs - onJoinRoomDone: Sending request: CreateRoom()");    
		    }
		    else if(eventObj.getResult() == 0) {
		        Debug.Log("Listener.cs - onJoinRoomDone: Sending request: SubscribeRoom()");    
		    }    
		}
	Thanks,