Hello everyone,
its been a while since Ive statrted using your SDK, I encountered an issue and I would like to ask for relevant solution
Im developing a Social games, which involve Turn base rooms. Im using appWarp so my clients keep the logic.
sometimes due to lack of connectivity , some Private updates are not recieved, it creates lots of problems, for example im sending 2 private updates between the clients before I start the game, the textures I need are loaded when both sides got "on game stated", sometimes only one client gets it and the other is still waiting, most of the time its ok.
Is there anything i can do to prevent lack of connectivity?
Thanks,
Tamir.