import java.util.HashMap;
import com.greenpipestudios.paradox.gamestate.PlayState;
import com.shephertz.app42.gaming.multiplayer.client.WarpClient;
import com.shephertz.app42.gaming.multiplayer.client.command.WarpResponseResultCode;
import com.shephertz.app42.gaming.multiplayer.client.events.RoomEvent;
public class WarpController {
private static WarpController instance;
private boolean showLog = true;
private final String apiKey = "SHHHHHH!!!";
private final String secretKey = "SHHHHHH!!!";
private WarpClient warpClient;
public String localUser;
private String roomId;
public int numUsers;
private boolean isConnected = false;
boolean isUDPEnabled = false;
private WarpListener warpListener ;
public static final int minUsers = 1;
public static final int maxUsers = 3;
private int STATE;
// Game state constants
public static final int WAITING = 1;
public static final int STARTED = 2;
public static final int COMPLETED = 3;
public static final int FINISHED = 4;
// Game completed constants
public static final int GAME_WIN = 5;
public static final int GAME_LOOSE = 6;