I am working on unity Engine: 2019.3.0f3
Appwarp DLL version: 1.1.5774.35650
I have implemeted the OnCreateRoom Callback as such
//Callback on RoomCreated
public void onCreateRoomDone (RoomEvent eventObj)
{
Debug.Log("onCreateRoomDone : " + eventObj.getResult());
if(eventObj.getData() == null)
{
Debug.LogError("[WarpNetworkManager] Room data null error");
return;
}
Debug.LogError("[WarpNetworkManager] Room Name: "+ eventObj.getData().getName());
Debug.LogError("[WarpNetworkManager] Room ID: "+ eventObj.getData().getId());
//Setting the RoomName and RoomID
EssentialDataManager.Instance.RoomName = eventObj.getData().getName();
EssentialDataManager.Instance.RoomID = eventObj.getData().getId();
//Sending the Update Data back to Native App
EventManager.Instance.TriggerEvent<EventSendBaseAppData>(new EventSendBaseAppData());
//Subscribing to the Room that was created
WarpNetworkManager.Instance.SubscribeRoom();
}
Result code eventObj.getResult() shows
onCreateRoomDone : 4
eventObj.getData() is always null. Is there any server issues currently? it was working fine until today.