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<title>Shephertz Community - Recent questions without answers</title>
<link>http://forum.shephertz.com/?qa=unanswered</link>
<description>Powered by Question2Answer</description>
<item>
<title>Is it possible to use https for API requests?</title>
<link>http://forum.shephertz.com/?qa=11621/is-it-possible-to-use-https-for-api-requests</link>
<description>Currently, our game uses your AppWarp SDK to implement multiplayer mode. During moderation process on publishing platform we've faced a problem: your lib sends http requests but all requests, other than https, are blocked by platform. Is there a way to implement https requests (maybe use other endpoints)?</description>
<category>Html 5</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11621/is-it-possible-to-use-https-for-api-requests</guid>
<pubDate>Thu, 09 Nov 2023 12:05:45 +0000</pubDate>
</item>
<item>
<title>https://appwarp.shephertz.com is down?</title>
<link>http://forum.shephertz.com/?qa=11619/https-appwarp-shephertz-com-is-down</link>
<description>&lt;p&gt;
	Hey, what happend to the site? Im trying to access the unity documents there to help me with my project, but the site is down please help&lt;/p&gt;
&lt;p&gt;
	i get this error:&amp;nbsp;&lt;/p&gt;
&lt;h1 style=&quot;color: rgb(0, 0, 0); font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;
	Error establishing a database connection&lt;/h1&gt;</description>
<category>Windows</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11619/https-appwarp-shephertz-com-is-down</guid>
<pubDate>Tue, 12 Sep 2023 07:40:27 +0000</pubDate>
</item>
<item>
<title>Xcode 14 Simulator Build Error</title>
<link>http://forum.shephertz.com/?qa=11615/xcode-14-simulator-build-error</link>
<description>Hello, 

TOday I upgrade to xcode 14 and try to build my project but I receive this error:

Building for iOS Simulator, but linking in object file built for iOS,file Frameworks/Shephertz_App42_iOS_API.framework/Shephertz_App42_iOS_API' for architecture arm64

 

What I can do ?</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11615/xcode-14-simulator-build-error</guid>
<pubDate>Thu, 20 Oct 2022 10:01:39 +0000</pubDate>
</item>
<item>
<title>How to remove message from Queue by message id ?</title>
<link>http://forum.shephertz.com/?qa=11614/how-to-remove-message-from-queue-by-message-id</link>
<description>SendMessageNotification.queueService.RemoveMessage(SendMessageNotification.queueName, message.GetMessageId(), new RemoveMessageCallBack()); why this code not work no exception do nothing why???????????????????? how to solve it ??????????</description>
<category>App42 API Gateway</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11614/how-to-remove-message-from-queue-by-message-id</guid>
<pubDate>Fri, 18 Feb 2022 16:47:51 +0000</pubDate>
</item>
<item>
<title>Is this company still running ?</title>
<link>http://forum.shephertz.com/?qa=11613/is-this-company-still-running</link>
<description>Hello,

I am just wondering if ShepHertz is alive and well as i have noticed some of the SDKS have not been updated in years and the fourms have very little activity.

we are about to start a new project and wondering if shephertz is sitll a good option.

Thank you for your time,

Reagrds</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11613/is-this-company-still-running</guid>
<pubDate>Thu, 12 Aug 2021 14:20:08 +0000</pubDate>
</item>
<item>
<title>Use Twitter to log in, it shows success, but there is no information.</title>
<link>http://forum.shephertz.com/?qa=11612/use-twitter-to-log-shows-success-but-there-is-no-information</link>
<description>&lt;div&gt;
	Hello everyone, I recently transferred from Gamesparks.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	I am trying to log in using Twitter.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Although the login is successful, I cannot see any information in the User interface. Where can I get it?&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Thanks.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	The picture is paid below.&lt;/div&gt;
&lt;div&gt;
	&lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.shephertz.com/?qa=blob&amp;amp;qa_blobid=8018071869360847358&quot;&gt;http://forum.shephertz.com/?qa=blob&amp;amp;qa_blobid=8018071869360847358&lt;/a&gt;&lt;/div&gt;</description>
<category>Corona</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11612/use-twitter-to-log-shows-success-but-there-is-no-information</guid>
<pubDate>Sat, 07 Aug 2021 14:48:43 +0000</pubDate>
</item>
<item>
<title>What are trial subscribtion restrictions.</title>
<link>http://forum.shephertz.com/?qa=11610/what-are-trial-subscribtion-restrictions</link>
<description>Hello, I'd like to know what are trial subscription restriction? How many API calls can I do and so on. Also as I found out threre is some kind of indie subscription for non-comercial apps. I read indie subscription has 1 million API calls. I don't need a lot of API calls for my app, because it is just demo app, where I show some mechanics inclide cloud data storage with app42 services. And I need only one not large JSON file to store. What should I do to get indie subscription, or some kind of free subscription for non-comercial single app.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11610/what-are-trial-subscribtion-restrictions</guid>
<pubDate>Wed, 30 Jun 2021 10:35:08 +0000</pubDate>
</item>
<item>
<title>GetTopNRankersFromFacebook does not return friends' scores</title>
<link>http://forum.shephertz.com/?qa=11592/gettopnrankersfromfacebook-does-not-return-friends-scores</link>
<description>&lt;p&gt;
	I have setup several Test users via Facebook developer account. They are friends of each other. When I tried to get friends' scores using&lt;/p&gt;
&lt;pre class=&quot;brush:java;&quot;&gt;
GetTopNRankersFromFacebook&lt;/pre&gt;
&lt;p&gt;
	. It only returns the user himself.&lt;/p&gt;
&lt;div&gt;
	I have used&amp;nbsp;
	&lt;pre class=&quot;brush:java;wrap-lines:false;&quot;&gt;
user_friends&lt;/pre&gt;
	&amp;nbsp;permission and linked user facebook account. Anything did I miss?&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;pre class=&quot;brush:csharp;&quot;&gt;
    public void FbLogin()
    {
        var perms = new List&amp;lt;string&amp;gt;() { &quot;public_profile&quot;, &quot;email&quot;, &quot;user_friends&quot; };
        FB.LogInWithReadPermissions(perms, AuthCallback);
    }

    private void AuthCallback(ILoginResult result)
    {
        if (FB.IsLoggedIn)
        {
            // AccessToken class will have session details
            var aToken = Facebook.Unity.AccessToken.CurrentAccessToken;

            App42API.Initialize(ConstVariables.APP42_API_KEY, ConstVariables.APP42_SECRET_KEY);
            SocialService socialService = App42API.BuildSocialService();

            socialService.LinkUserFacebookAccount(aToken.UserId, aToken.TokenString, new LinkCallBack());
            scoreBoardService = new ScoreBoardService(ConstVariables.APP42_API_KEY, ConstVariables.APP42_SECRET_KEY);
        }
        else
        {
            Debug.Log(&quot;User cancelled login&quot;);
        }
    }&lt;/pre&gt;
	&lt;p&gt;
		Result:&lt;/p&gt;
&lt;/div&gt;
&lt;pre class=&quot;brush:csharp;&quot;&gt;
Success Value : {&quot;app42&quot;:{&quot;response&quot;:{&quot;success&quot;:true,&quot;games&quot;:{&quot;game&quot;:{&quot;name&quot;:&quot;Speedy Words&quot;,&quot;scores&quot;:{&quot;score&quot;:{&quot;userName&quot;:&quot;100407165057496&quot;,&quot;value&quot;:2,&quot;createdOn&quot;:&quot;2020-10-26T13:52:03.000Z&quot;,&quot;scoreId&quot;:&quot;_v3sHFvO2uPFR+vv8Jqn06zwgFScw=&quot;,&quot;facebookProfile&quot;:{&quot;name&quot;:&quot;Open Graph Test User&quot;,&quot;id&quot;:&quot;100407165057496&quot;,&quot;picture&quot;:&quot;&lt;a href=&quot;https://platform-lookaside.fbsbx.com/platform/profilepic/?asid=100407165057496&amp;amp;height=50&amp;amp;width=50&amp;amp;ext=1606317087&amp;amp;hash=AeR07F78LainEVBPhHs&quot; rel=&quot;nofollow&quot;&gt;https://platform-lookaside.fbsbx.com/platform/profilepic/?asid=100407165057496&amp;amp;height=50&amp;amp;width=50&amp;amp;ext=1606317087&amp;amp;hash=AeR07F78LainEVBPhHs&lt;/a&gt;&quot;}}}}}}}}&lt;/pre&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(255, 255, 255); font-family: &amp;quot;Proxima Nova Regular&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 16px; white-space: pre; background-color: rgb(46, 48, 53);&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://forum.shephertz.com/?qa=blob&amp;amp;qa_blobid=7675388095392597580&quot; style=&quot;width: 600px; height: 327px;&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(255, 255, 255); font-family: &amp;quot;Proxima Nova Regular&amp;quot;, &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 16px; white-space: pre; background-color: rgb(46, 48, 53);&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://forum.shephertz.com/?qa=blob&amp;amp;qa_blobid=6080971527125596343&quot; style=&quot;width: 600px; height: 191px;&quot;&gt;&lt;/span&gt;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11592/gettopnrankersfromfacebook-does-not-return-friends-scores</guid>
<pubDate>Mon, 26 Oct 2020 14:47:23 +0000</pubDate>
</item>
<item>
<title>Upload Service (and Avatar Service) fail with null reference exception when uploading.</title>
<link>http://forum.shephertz.com/?qa=11591/upload-service-avatar-service-reference-exception-uploading</link>
<description>&lt;p&gt;
	In my latest attempt I switched over to using the Upload Service for this one, but I tried previously with the Avatar Service and was fairly certain that it was the same error. I get a null reference exception however as near as I can tell none of the values being passed to the upload function are null (see debug values below).&lt;/p&gt;
&lt;p&gt;
	Using Unity 3D and C#.&lt;/p&gt;
&lt;p&gt;
	Error Message:&lt;/p&gt;
&lt;blockquote&gt;
	&lt;div&gt;
		NullReferenceException: Object reference not set to an instance of an object&lt;/div&gt;
	&lt;div&gt;
		StudentEditor.SaveAvatarPortrait (System.String filename, ClassMembership m, UserStudent s) (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:345)&lt;/div&gt;
	&lt;div&gt;
		StudentEditor.SaveAvatarChanges () (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:262)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.Events.InvokableCall.Invoke () (at &amp;lt;3dc54541a2574ac7826a004a212a4332&amp;gt;:0)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.Events.UnityEvent.Invoke () (at &amp;lt;3dc54541a2574ac7826a004a212a4332&amp;gt;:0)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;
	Here is some debug output on the values being passed:&lt;/p&gt;
&lt;blockquote&gt;
	&lt;div&gt;
		StudentEditor.SaveAvatarPortrait(tlcc-au-nsw-000.tlcc-au-nsw-000-casejustin2023.0000-9999-TESTCLASS)&lt;/div&gt;
	&lt;div&gt;
		Filename: tlcc-au-nsw-000.tlcc-au-nsw-000-casejustin2023.0000-9999-TESTCLASS.png&lt;/div&gt;
	&lt;div&gt;
		Description: Justin's avatar. (Class: 0000-9999-TESTCLASS, School: tlcc-au-nsw-000) [tlcc-au-nsw-000-casejustin2023]&lt;/div&gt;
	&lt;div&gt;
		Stream Length: 74883&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.Debug:Log(Object)&lt;/div&gt;
	&lt;div&gt;
		StudentEditor:SaveAvatarPortrait(String, ClassMembership, UserStudent) (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:340)&lt;/div&gt;
	&lt;div&gt;
		StudentEditor:SaveAvatarChanges() (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:262)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;
	Also from the App42 Log:&lt;/p&gt;
&lt;blockquote&gt;
	&lt;div&gt;
		GetInstance Not Null&amp;nbsp;&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.Debug:Log(Object)&lt;/div&gt;
	&lt;div&gt;
		com.shephertz.app42.paas.sdk.csharp.App42Log:Console(String)&lt;/div&gt;
	&lt;div&gt;
		com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW:GetInstance()&lt;/div&gt;
	&lt;div&gt;
		com.shephertz.app42.paas.sdk.csharp.upload.UploadService:UploadFile(String, Stream, String, String, App42CallBack)&lt;/div&gt;
	&lt;div&gt;
		StudentEditor:SaveAvatarPortrait(String, ClassMembership, UserStudent) (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:346)&lt;/div&gt;
	&lt;div&gt;
		StudentEditor:SaveAvatarChanges() (at Assets/LootAssets/Scripts/Controllers/StudentEditor.cs:262)&lt;/div&gt;
	&lt;div&gt;
		UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;
	Here is the latest version of my code:&lt;/p&gt;
&lt;pre class=&quot;brush:csharp;&quot;&gt;
if (thumbnailTexture != null)
        {
            // Remember currently active render texture
            RenderTexture currentActiveRT = RenderTexture.active;

            // Set the supplied RenderTexture as the active one
            RenderTexture.active = thumbnailTexture;

            // Create a new Texture2D and read the RenderTexture image into it
            Texture2D tex = new Texture2D(thumbnailTexture.width, thumbnailTexture.height);
            tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);

            // Restorie previously active render texture
            RenderTexture.active = currentActiveRT;

            byte[] bytes = tex.EncodeToPNG();
            if (bytes.Length &amp;lt;= 0)
            {
                Debug.LogError(&quot;StudentEditor.SaveAvatarPortrait(&quot; + filename + &quot;) :: bytes array error&quot;);
                return;
            }

            System.IO.Stream stream = new System.IO.MemoryStream(bytes);
            if (stream == null)
            {
                Debug.LogError(&quot;StudentEditor.SaveAvatarPortrait(&quot; + filename + &quot;) :: stream == NULL&quot;);
                return;
            }

            // Upload to App42
            Debug.Log(
                &quot;&amp;lt;color=yellow&amp;gt;StudentEditor.SaveAvatarPortrait(&quot; + filename + &quot;)&amp;lt;/color&amp;gt;\r\n&quot;
                + &quot;Filename: &quot; + filename + &quot;.png\r\n&quot;
                + &quot;Student: &quot; + s.firstName + &quot;\r\n&quot;
                + &quot;Class: &quot; + m.classID + &quot;\r\n&quot;
                + &quot;Stream Length: &quot; + stream.Length + &quot;\r\n&quot;
            );
            uploadService.UploadFile(filename, stream, &quot;image&quot;, s.firstName+&quot;'s avatar. (Class: &quot;+m.classID+&quot;, School: &quot;+s.schoolID+&quot;) [&quot;+s.ssID+&quot;]&quot;, new UploadAvatarPortraitCallBack());
        }&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11591/upload-service-avatar-service-reference-exception-uploading</guid>
<pubDate>Mon, 19 Oct 2020 02:06:27 +0000</pubDate>
</item>
<item>
<title>Is it possible to integrate App42 SDK with Angular6 and above? if yes How can I integrate.</title>
<link>http://forum.shephertz.com/?qa=11590/possible-integrate-app42-with-angular6-above-yes-integrate</link>
<description></description>
<category>JavaScript</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11590/possible-integrate-app42-with-angular6-above-yes-integrate</guid>
<pubDate>Mon, 07 Sep 2020 08:23:10 +0000</pubDate>
</item>
<item>
<title>Importing questions as a json for a trivia game</title>
<link>http://forum.shephertz.com/?qa=11589/importing-questions-as-a-json-for-a-trivia-game</link>
<description>I am new to this community and exploring options for a trivia app that iam working on. In the storage section I see an option to &quot;Import&quot; Json which iimports the json as a file and not as individual documents in the collection . My expectation is to import the json (with all the questions of the trivia game) so it gets added as documents (each json object) . Can this be achieved ? If not, what is the real purpose of Import option then ?</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11589/importing-questions-as-a-json-for-a-trivia-game</guid>
<pubDate>Wed, 22 Jul 2020 06:14:03 +0000</pubDate>
</item>
<item>
<title>Not Working on IOS</title>
<link>http://forum.shephertz.com/?qa=11588/not-working-on-ios</link>
<description>http does not open on ios change to https or find a solution please</description>
<category>Adobe Air</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11588/not-working-on-ios</guid>
<pubDate>Mon, 29 Jun 2020 20:01:25 +0000</pubDate>
</item>
<item>
<title>is there any way to delete multiple records at once from app42 console</title>
<link>http://forum.shephertz.com/?qa=11581/there-any-way-delete-multiple-records-once-from-app42-console</link>
<description>I want to delete multiple records which is matching to the perticular key as i have duplicate records.</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11581/there-any-way-delete-multiple-records-once-from-app42-console</guid>
<pubDate>Tue, 26 May 2020 10:08:47 +0000</pubDate>
</item>
<item>
<title>Convert Photon to appwarp</title>
<link>http://forum.shephertz.com/?qa=11580/convert-photon-to-appwarp</link>
<description>Hello I wanted to convert the photon to the appwarp, how do I do that? it will take a long time?</description>
<category>Windows</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11580/convert-photon-to-appwarp</guid>
<pubDate>Tue, 19 May 2020 15:11:55 +0000</pubDate>
</item>
<item>
<title>Custom code for handling Lobby Chat messages?</title>
<link>http://forum.shephertz.com/?qa=11578/custom-code-for-handling-lobby-chat-messages</link>
<description>Is there any sort of way to hook up a custom Lobby adaptor to @override handleChatRequest?

For example I would like to create some sort of message filter on the server, so I would like to intercept the message before it is routed to all of the other connected clients in the lobby.

 

Thank you</description>
<category>AppWarpS2</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11578/custom-code-for-handling-lobby-chat-messages</guid>
<pubDate>Fri, 01 May 2020 15:55:15 +0000</pubDate>
</item>
<item>
<title>works on localhost but not on live server</title>
<link>http://forum.shephertz.com/?qa=11577/works-on-localhost-but-not-on-live-server</link>
<description>&lt;p&gt;
	Im getting an error whenever i try to initialize the api. the script works locally but not on my live server. how do i fix?&lt;/p&gt;
&lt;p&gt;
	&lt;a rel=&quot;nofollow&quot; href=&quot;http://prntscr.com/s76uzr&quot;&gt;http://prntscr.com/s76uzr&lt;/a&gt;&lt;/p&gt;</description>
<category>JavaScript</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11577/works-on-localhost-but-not-on-live-server</guid>
<pubDate>Tue, 28 Apr 2020 07:05:05 +0000</pubDate>
</item>
<item>
<title>App42 Storage Service call not working from Button Click event.But working directly</title>
<link>http://forum.shephertz.com/?qa=11574/app42-storage-service-working-button-click-working-directly</link>
<description>&lt;p&gt;
	When I call my Storage service be it&amp;nbsp;insertJSONDocument or&amp;nbsp;findDocumentById from my lua file which loads and call the DBService calls and it returns the results.&lt;/p&gt;
&lt;p&gt;
	But same function when I call from a button click event in the same lua file the below error is displayed.&lt;/p&gt;
&lt;div&gt;
	AppWarp\WarpUtilities.lua:224: attempt to concatenate local 'user' (a nil value)&lt;/div&gt;
&lt;div&gt;
	stack traceback:&lt;/div&gt;
&lt;div&gt;
	AppWarp\WarpUtilities.lua:224: in function 'calculateSignature'&lt;/div&gt;
&lt;div&gt;
	App42-Lua-API\Util.lua:134: in function 'sign'&lt;/div&gt;
&lt;div&gt;
	App42-Lua-API\StorageService.lua:169: in function 'findDocumentById'&lt;/div&gt;
&lt;div&gt;
	DbConnect.lua:48: in function 'getData'&lt;/div&gt;
&lt;div&gt;
	View1.lua:60: in function '_onEvent'&lt;/div&gt;
&lt;div&gt;
	?: in function '?'&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	This is basic step .I do not know why it should not work. My Appwrap and Appwrap42 are having different api key and secret key.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Is it because the storage calls should be only called from main thread of the Scene lua file and cannot be called from inside of any other event or callback function&lt;/div&gt;</description>
<category>Corona</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11574/app42-storage-service-working-button-click-working-directly</guid>
<pubDate>Sat, 11 Apr 2020 14:38:55 +0000</pubDate>
</item>
<item>
<title>Setup Cocos2D-X and Appwarp for Android with cmake</title>
<link>http://forum.shephertz.com/?qa=11561/setup-cocos2d-x-and-appwarp-for-android-with-cmake</link>
<description>I am able to build my app for macOS with cocos2d-x and appwarp, I can also build cocos2d-x alone for Android but when I add appwarp I am not able to build. I am using Android Studio and tried the changes to Android.mk, but it didn't work. It seems cocos2d-x uses cmake now. I changed PROP_BUILD_TYPE from cmake to ndk-build in gradle.propreties but now I can't build anymore, I get   &quot;make: *** No rule to make target `MyGame'.  Stop&quot;. Building The Ninja Fight demo for Android was also unsuccessful, so I don't really know how to go from here, either try to make cocos2d-x 3.17.2 work with ndk, make appwarp work with cmake or maybe use an older version of cocos2d-x idk. Any one had this issue? Any pointers? Thanks.</description>
<category>Cocos2D-X</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11561/setup-cocos2d-x-and-appwarp-for-android-with-cmake</guid>
<pubDate>Sat, 07 Mar 2020 18:51:23 +0000</pubDate>
</item>
<item>
<title>Frequently getting SSL handshake aborted exception</title>
<link>http://forum.shephertz.com/?qa=11550/frequently-getting-ssl-handshake-aborted-exception</link>
<description>&lt;div&gt;
	I am getting this below exception frequently, because of this my most of the calls are failing&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Exception :com.shephertz.app42.paas.sdk.android.App42Exception: javax.net.ssl.SSLHandshakeException:&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	SSL handshake aborted: ssl=0x73b10e8308: I/O error during system call, Connection reset by peer&lt;/div&gt;</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11550/frequently-getting-ssl-handshake-aborted-exception</guid>
<pubDate>Mon, 13 Jan 2020 16:34:31 +0000</pubDate>
</item>
<item>
<title>The other player is pink ( problem in assets ? )</title>
<link>http://forum.shephertz.com/?qa=11409/the-other-player-is-pink-problem-in-assets</link>
<description>&lt;p&gt;
	When the other player connects on the room , it doesnt load its assets it just showes him as a pink circle ?&lt;/p&gt;
&lt;p&gt;
	&lt;em&gt;Dont mind that coordinates of players are not right , there was a problem with internet.&lt;/em&gt;&lt;/p&gt;</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11409/the-other-player-is-pink-problem-in-assets</guid>
<pubDate>Tue, 12 Feb 2019 16:48:29 +0000</pubDate>
</item>
<item>
<title>Unicode and findDocumentsByQuery not possible?</title>
<link>http://forum.shephertz.com/?qa=11377/unicode-and-finddocumentsbyquery-not-possible</link>
<description>My mobile app will be used in locales where user attributes, such as logins and aliases, will be in unicode. I need to be able to insert, update, and search for non-ASCII literals. What unicode support does your NoSQL have?&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Of course I can base-64 it, but that would make it *UNSEARCHABLE*&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
If you don't have unicode support (why?), instead, I could convert all searchable fields in NoSQL to a string of character decimals. Ugly and heavy.</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11377/unicode-and-finddocumentsbyquery-not-possible</guid>
<pubDate>Wed, 28 Nov 2018 04:16:17 +0000</pubDate>
</item>
<item>
<title>NoSQL.addOrUpdateKeys corrupting record and also clearing &quot;Created On&quot; and &quot;Updated On&quot; fields</title>
<link>http://forum.shephertz.com/?qa=11374/addorupdatekeys-corrupting-clearing-created-updated-fields</link>
<description>&lt;p&gt;
	&lt;span style=&quot;background-color:#ff8c00;&quot;&gt;PARTIAL SELF-ANSWER SEE MY SECOND COMMENT&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	Trying to update JSON on a record is accepting the update, but removing all but one of the original fields. Also, importantly, the &quot;Created On&quot; and &quot;Updated On&quot; fields are being set to blank!&lt;/p&gt;
&lt;p&gt;
	The one field that remains of the original data happens to be first alphabetically. &lt;span style=&quot;text-decoration: line-through;&quot;&gt;It would appear to me that the record is failing internally to the NoSQL service during the update, and no error is being raised.&lt;/span&gt; &lt;span style=&quot;background-color:#00ffff;&quot;&gt;SEE MY COMMENT BELOW&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	Original data after NoSQL.insertJSONDocument:&lt;/p&gt;
&lt;pre class=&quot;pretty-json&quot; id=&quot;prettyjson&quot;&gt;
&lt;span class=&quot;sep&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;rank&quot;:&lt;/span&gt; &lt;span class=&quot;number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;alias&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;scrub QY2EUR&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;equipmentStored&quot;:&lt;/span&gt; &lt;span class=&quot;sep&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;numTimePacks&quot;:&lt;/span&gt; &lt;span class=&quot;number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;sessNumIceTeas&quot;:&lt;/span&gt; &lt;span class=&quot;number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;numIceTeas&quot;:&lt;/span&gt; &lt;span class=&quot;number&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;sessNumTimePacks&quot;:&lt;/span&gt; &lt;span class=&quot;number&quot;&gt;0&lt;/span&gt;
  &lt;span class=&quot;sep&quot;&gt;}&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;aliasTerms&quot;:&lt;/span&gt; &lt;span class=&quot;sep&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a9&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a0&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;scrub qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a1&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;crub qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a2&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;rub qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a3&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;ub qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a4&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;b qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a5&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot; qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a6&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;qy2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a7&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;y2eur&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;a8&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;2eur&quot;&lt;/span&gt;
  &lt;span class=&quot;sep&quot;&gt;}&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;login&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;scrub QY2EUR&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;battleHistory&quot;:&lt;/span&gt; &lt;span class=&quot;sep&quot;&gt;{&lt;/span&gt;
    &lt;span class=&quot;key&quot;&gt;&quot;summaries&quot;:&lt;/span&gt; &lt;span class=&quot;sep&quot;&gt;[&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;]&lt;/span&gt;
  &lt;span class=&quot;sep&quot;&gt;}&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;accountPK&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;5bfd9b0de4b07b66c46b4cdf&quot;&lt;/span&gt;
&lt;span class=&quot;sep&quot;&gt;}&lt;/span&gt;&lt;/pre&gt;
&lt;p&gt;
	...now the corrupted record after NoSQL.addOrUpdateKeys:&lt;/p&gt;
&lt;pre class=&quot;pretty-json&quot;&gt;
&lt;span class=&quot;sep&quot;&gt;{&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;test&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;testData&quot;&lt;/span&gt;&lt;span class=&quot;sep&quot;&gt;,&lt;/span&gt;
  &lt;span class=&quot;key&quot;&gt;&quot;alias&quot;:&lt;/span&gt; &lt;span class=&quot;string&quot;&gt;&quot;scrub QY2EUR&quot;&lt;/span&gt;
&lt;span class=&quot;sep&quot;&gt;}&lt;/span&gt;&lt;/pre&gt;
&lt;p&gt;
	&lt;span class=&quot;sep&quot;&gt;Notice that only &quot;alias&quot; from the origianal record survived the addOrUpdateKeys.&amp;nbsp; The update code is not special, as below:&lt;/span&gt;&lt;/p&gt;
&lt;pre style=&quot;background-color:#ffffff;color:#000000;font-family:'Menlo';font-size:10.5pt;&quot;&gt;
update = {&lt;span style=&quot;color:#660e7a;&quot;&gt;test&lt;/span&gt;:&lt;span style=&quot;color:#bf0200;&quot;&gt;&quot;testData&quot;&lt;/span&gt;};
&lt;span style=&quot;color:#660e7a;font-style:italic;&quot;&gt;nosqlSvc&lt;/span&gt;.&lt;span style=&quot;color:#7a7a43;&quot;&gt;addOrUpdateKeys&lt;/span&gt;(&lt;span style=&quot;color:#660e7a;font-style:italic;&quot;&gt;MASTER_DB_NAME&lt;/span&gt;, &lt;span style=&quot;color:#660e7a;font-style:italic;&quot;&gt;ACCOUNT_COLLECTION_NAME&lt;/span&gt;, accountDocId, update, ...
&lt;/pre&gt;
&lt;p&gt;
	Also very importantly, the &quot;Created On&quot; and &quot;Updated On&quot; fields are blank after the call to NoSQL.addOrUpdateKeys.&amp;nbsp; See attached screenshot.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11374/addorupdatekeys-corrupting-clearing-created-updated-fields</guid>
<pubDate>Tue, 27 Nov 2018 19:44:02 +0000</pubDate>
</item>
<item>
<title>Change admin &amp; payment account</title>
<link>http://forum.shephertz.com/?qa=11320/change-admin-%26-payment-account</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size: 14px;&quot;&gt;How do I change app admin to another email/account?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size: 14px;&quot;&gt;Also, how to change payment account for my subscription?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Thank you.&lt;/p&gt;</description>
<category>Operations and Maintenance</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11320/change-admin-%26-payment-account</guid>
<pubDate>Mon, 24 Sep 2018 18:34:54 +0000</pubDate>
</item>
<item>
<title>I can't initialise Appwarp in cocos2d-x Project</title>
<link>http://forum.shephertz.com/?qa=11185/i-cant-initialise-appwarp-in-cocos2d-x-project</link>
<description>&lt;pre class=&quot;brush:cpp;&quot;&gt;
//This is how i am trying to initialise this.

void GameLayer::connectToAppWarp()
{
        AppWarp::Client::initialize(APPWARP_APP_KEY,APPWARP_SECRET_KEY);
        AppWarp::Client::getInstance()-&amp;gt;setRecoveryAllowance(60);
        AppWarp::Client::getInstance()-&amp;gt;setConnectionRequestListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setNotificationListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setRoomRequestListener(this);
        AppWarp::Client::getInstance()-&amp;gt;setZoneRequestListener(this);
        playerName = (isFirstPlayer ? &quot;hero&quot; : &quot;monster&quot;);
        AppWarp::Client::getInstance()-&amp;gt;connect(playerName);
        isFirstPlayer = !isFirstPlayer;
}&lt;/pre&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	// I am getting this error.&lt;/p&gt;
&lt;p&gt;
	&lt;br&gt;
	Undefined symbols for architecture x86_64:&lt;br&gt;
	&amp;nbsp; &quot;AppWarp::Client::initialize(std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;, std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;, std::__1::basic_string&amp;lt;char, std::__1::char_traits&amp;lt;char&amp;gt;, std::__1::allocator&amp;lt;char&amp;gt; &amp;gt;)&quot;, referenced from:&lt;br&gt;
	&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; GameLayer::connectToAppWarp() in GameLayer.o&lt;br&gt;
	ld: symbol(s) not found for architecture x86_64&lt;br&gt;
	clang: error: linker command failed with exit code 1 (use -v to see invocation)&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11185/i-cant-initialise-appwarp-in-cocos2d-x-project</guid>
<pubDate>Tue, 19 Jun 2018 14:24:39 +0000</pubDate>
</item>
<item>
<title>'Something went wrong' error while trying to save a new JSON</title>
<link>http://forum.shephertz.com/?qa=11092/something-went-wrong-error-while-trying-to-save-a-new-json</link>
<description>'Something went wrong' error while trying to save a new JSON in a COLLECTION

I think its not able to create a new COLLECTION in SO SQL Storage ? 

I Tried with old GUI and New GUI but same error.</description>
<category>Android</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11092/something-went-wrong-error-while-trying-to-save-a-new-json</guid>
<pubDate>Mon, 07 May 2018 19:02:14 +0000</pubDate>
</item>
<item>
<title>Unity Push Notification Problem</title>
<link>http://forum.shephertz.com/?qa=10950/unity-push-notification-problem</link>
<description>Hi , i am having an issue using unity push notification service

my code : 

pushsample.cs &lt;a href=&quot;https://pastebin.com/4e2MUME2&quot; rel=&quot;nofollow&quot;&gt;https://pastebin.com/4e2MUME2&lt;/a&gt;

my android manifest : &lt;a href=&quot;https://pastebin.com/M6YBYdeY&quot; rel=&quot;nofollow&quot;&gt;https://pastebin.com/M6YBYdeY&lt;/a&gt;

 

and my log issues :

Push Android Worker Exception : com.google.android.gcm.server.InvalidRequestException: HTTP Status Code: 401

Exception while sending Push : cannot retry due to server authentication, in streaming mode

 

and the user is registering in the shephertz server

but the notification wont come to device</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10950/unity-push-notification-problem</guid>
<pubDate>Fri, 09 Feb 2018 10:32:22 +0000</pubDate>
</item>
<item>
<title>Connection Error</title>
<link>http://forum.shephertz.com/?qa=10814/connection-error</link>
<description>As of today when I try to connect i get connection_error. Any ideas why?</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10814/connection-error</guid>
<pubDate>Sat, 11 Nov 2017 19:01:18 +0000</pubDate>
</item>
<item>
<title>Sessions in AppHQ</title>
<link>http://forum.shephertz.com/?qa=7111/sessions-in-apphq</link>
<description>It would be really good to be able to see all the sessions that are stored on the cloud from AppHQ, all other major Baas's already provide this, e.g. Parse, which has a premade class for sessions.</description>
<category>Discuss &amp; suggest API</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7111/sessions-in-apphq</guid>
<pubDate>Thu, 20 Aug 2015 12:03:10 +0000</pubDate>
</item>
<item>
<title>Random Doors for Windows Phone 8.1 users released!</title>
<link>http://forum.shephertz.com/?qa=5970/random-doors-for-windows-phone-8-1-users-released</link>
<description>Hello guys.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Just wanted to show you that I have finally released my (first) game for Windows Phone 8.1, which includes also your API.&lt;br /&gt;
&lt;br /&gt;
For more details, you can find the game here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.windowsphone.com/ro-ro/store/app/random-doors/03b0210c-0b36-42db-bcca-92ddab807e73&quot; rel=&quot;nofollow&quot;&gt;http://www.windowsphone.com/ro-ro/store/app/random-doors/03b0210c-0b36-42db-bcca-92ddab807e73&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Enjoy! And please rate, and review!&lt;br /&gt;
&lt;br /&gt;
Thanks! :D</description>
<category>Announce Your App</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=5970/random-doors-for-windows-phone-8-1-users-released</guid>
<pubDate>Tue, 24 Mar 2015 12:05:15 +0000</pubDate>
</item>
<item>
<title>Chicks Attack 3D FPS android game released on Google Play Store!</title>
<link>http://forum.shephertz.com/?qa=5879/chicks-attack-3d-fps-android-game-released-google-play-store</link>
<description>&lt;p&gt;
	Yes, we finally made it through!&lt;/p&gt;
&lt;p&gt;
	Our 3D FPS game Chicks Attack is out - and you can find it here :&lt;/p&gt;
&lt;p&gt;
	&lt;a class=&quot;ot-anchor aaTEdf&quot; dir=&quot;ltr&quot; href=&quot;https://play.google.com/store/apps/details?id=labs.ChicksAttack&quot; rel=&quot;nofollow&quot; style=&quot;color: rgb(66, 127, 237); cursor: pointer; text-decoration: none; transition: color 0.218s; -webkit-transition: color 0.218s; font-family: Roboto, arial, sans-serif; font-size: 13px; line-height: 18.2000007629395px;&quot; target=&quot;_blank&quot;&gt;https://play.google.com/store/apps/details?id=labs.ChicksAttack&lt;/a&gt;&lt;span style=&quot;color: rgb(64, 64, 64); font-family: Roboto, arial, sans-serif; font-size: 13px; line-height: 18.2000007629395px;&quot;&gt;﻿&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	The game was made with Unity3D engine and the multiplayer functionality relies on Appwarp network game engine. Had a bit of pain in terms of callbakcs management and different players' sync, but in the end the result seems to be satisfactory. Hope you agree? Give it a try! It's a free game with ads only.&lt;/p&gt;
&lt;p&gt;
	Cheers!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;Emilio.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announce Your App</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=5879/chicks-attack-3d-fps-android-game-released-google-play-store</guid>
<pubDate>Tue, 17 Mar 2015 16:43:47 +0000</pubDate>
</item>
<item>
<title>The Octagon Theory 3 abstract strategy game released on Mac and iOS App Stores!</title>
<link>http://forum.shephertz.com/?qa=5809/octagon-theory-abstract-strategy-game-released-ios-stores</link>
<description>&lt;p&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;The new &lt;strong&gt;The Octagon Theory 3&lt;/strong&gt; with &lt;span style=&quot;text-decoration: underline;&quot;&gt;cross-platform online multiplayer&lt;/span&gt;!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	iPad:&amp;nbsp;&lt;a href=&quot;https://itunes.apple.com/nz/app/tot-3/id949729993?mt=8&quot; rel=&quot;nofollow&quot;&gt;https://itunes.apple.com/nz/app/tot-3/id949729993?mt=8&lt;/a&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Mac:&amp;nbsp;&lt;a href=&quot;https://itunes.apple.com/nz/app/tot-3/id922748261?mt=12&quot; rel=&quot;nofollow&quot;&gt;https://itunes.apple.com/nz/app/tot-3/id922748261?mt=12&lt;/a&gt;&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Online Multiplayer Tutorial video:&amp;nbsp;&lt;a href=&quot;http://www.azumachogames.com/tutorial&quot; rel=&quot;nofollow&quot;&gt;http://www.azumachogames.com/tutorial&lt;/a&gt;&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Play cross-platform online games between iPads and Macs against 1 to 3 human players. Choose to play on 1 of 5 multiplayer boards. Includes in-game chat.&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Single-player: Play one-on-one against the computer. Choose from 2 AI opponents.&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Easy to pick up, impossible to put down, exciting to play, and a challenge to master.&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;TOT 3 is a completely original two-player, turn-based, strategy game that is played on an octagon-shaped board. It's completely different from but also in the style of board games like Othello (Reversi), Checkers, and Chess.&amp;nbsp;&lt;/span&gt;&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;br style=&quot;text-rendering: optimizelegibility; -webkit-font-smoothing: antialiased; color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px;&quot;&gt;
	&lt;span style=&quot;color: rgb(0, 0, 0); font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13px; background-color: rgb(250, 250, 250);&quot;&gt;Although the strategy is very deep a person can learn to play without using a manual or following a tutorial. Just follow your intuition and make a few moves then watch what the computer does in response to your moves.&lt;/span&gt;&lt;/p&gt;</description>
<category>Announce Your App</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=5809/octagon-theory-abstract-strategy-game-released-ios-stores</guid>
<pubDate>Wed, 11 Mar 2015 08:57:27 +0000</pubDate>
</item>
<item>
<title>Interest Management guide in AppWarp S2</title>
<link>http://forum.shephertz.com/?qa=991/interest-management-guide-in-appwarp-s2</link>
<description>We've released a guide for doing interest management in your AppWarp S2 applications. This is useful for MMOs. You can read the following blog post for an introduction&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://blogs.shephertz.com/2014/04/07/mmo-interest-management-in-appwarp-s2/&quot; rel=&quot;nofollow&quot;&gt;http://blogs.shephertz.com/2014/04/07/mmo-interest-management-in-appwarp-s2/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Go through the following page on our site for the code sample and more details&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://appwarps2.shephertz.com/dev-center/mmo-interest-management/&quot; rel=&quot;nofollow&quot;&gt;http://appwarps2.shephertz.com/dev-center/mmo-interest-management/&lt;/a&gt;</description>
<category>AppWarpS2</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=991/interest-management-guide-in-appwarp-s2</guid>
<pubDate>Mon, 07 Apr 2014 18:55:41 +0000</pubDate>
</item>
<item>
<title>Earn ShepHertz Discounts on Referrals!</title>
<link>http://forum.shephertz.com/?qa=304/earn-shephertz-discounts-on-referrals</link>
<description>&lt;div&gt;
	Invite your friends to join ShepHertz Cloud Ecosystem and you get discounts upto $100 on our Subscription Plans. Many more rewards to follow. Your friend also earns $20 of discount on Registration.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Visit&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;a href=&quot;https://apphq.shephertz.com/reference/invite&quot; rel=&quot;nofollow&quot;&gt;https://apphq.shephertz.com/reference/invite&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Login for more details&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=304/earn-shephertz-discounts-on-referrals</guid>
<pubDate>Sat, 08 Mar 2014 02:57:31 +0000</pubDate>
</item>
<item>
<title>Introduction to App42 Backend API Forum</title>
<link>http://forum.shephertz.com/?qa=8/introduction-to-app42-backend-api-forum</link>
<description>&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	We are pleased to announce App42 forum - a place for the App42developer community to learn and share their experiences.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	This forum is a friendly place to ask questions and get help from other users on every aspect of &amp;nbsp;App42 backend APIs. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	The following are NOT tolerated within the App42 Forum;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	b. Spamming, including duplicate threads or posts and advertising.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	c. Abuse, threatening or discriminating behaviour.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	d. The use of offensive language in any form.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	e. Discussions on pirated software or illegal activity.&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	f. Trolling or off topic discussions.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	g. Hijacking threads.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	h. Posting personal information of any user.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	i. Pointless necro posting.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	j. Posting of embargoed or NDA closed beta information.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	k. Posting of confidential sales information provided by the sales team.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	The do’s&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	a. Stay on topic – If you want to change the subject, start a new thread.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	b. Post in the correct forum&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	c. Be friendly and helpful&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	d. Search before you post&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	e. Add relevant thread titles&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	f. Good spelling and grammar&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	g. When posting about an issue include the version of the SDK, platform and environment you are using and machine or device specs.&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	h. Report Posts – Use these rules to report any violations across the forum. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.&lt;/div&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8/introduction-to-app42-backend-api-forum</guid>
<pubDate>Wed, 19 Feb 2014 07:44:42 +0000</pubDate>
</item>
<item>
<title>Introduction to App42 PaaS forum</title>
<link>http://forum.shephertz.com/?qa=7/introduction-to-app42-paas-forum</link>
<description>We are pleased to announce App42 PaaS forum - a place for the App42 PaaS developer community to learn and share their experiences.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
This forum is a friendly place to ask questions and get help from other users on every aspect of deployment using App42 PaaS. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
The following are NOT tolerated within the App42 PaaS Forum;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&lt;br /&gt;
b. Spamming, including duplicate threads or posts and advertising.&lt;br /&gt;
c. Abuse, threatening or discriminating behaviour.&lt;br /&gt;
d. The use of offensive language in any form.&lt;br /&gt;
e. Discussions on pirated software or illegal activity.&lt;br /&gt;
f. Trolling or off topic discussions.&lt;br /&gt;
g. Hijacking threads.&lt;br /&gt;
h. Posting personal information of any user.&lt;br /&gt;
i. Pointless necro posting.&lt;br /&gt;
j. Posting of embargoed or NDA closed beta information.&lt;br /&gt;
k. Posting of confidential sales information provided by the sales team.&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
The do’s&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
a. Stay on topic – If you want to change the subject, start a new thread.&lt;br /&gt;
b. Post in the correct forum&lt;br /&gt;
c. Be friendly and helpful&lt;br /&gt;
d. Search before you post&lt;br /&gt;
e. Add relevant thread titles&lt;br /&gt;
f. Good spelling and grammar&lt;br /&gt;
g. When posting about an issue include the version of the CLI, platform and environment you are using.&lt;br /&gt;
h. Report Posts – Use these rules to report any violations across the App42 PaaS Developer Network. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7/introduction-to-app42-paas-forum</guid>
<pubDate>Mon, 17 Feb 2014 06:57:52 +0000</pubDate>
</item>
<item>
<title>Introduction to AppWarp forum</title>
<link>http://forum.shephertz.com/?qa=1/introduction-to-appwarp-forum</link>
<description>&lt;div&gt;
	We are pleased to announce AppWarp forum - a place for the AppWarp developer community to learn and share their experiences.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	This forum is a friendly place to ask questions and get help from other users on every aspect of Multiplayer development using AppWarp. A set of forum rules and regulations have been created to ensure that everyone is treated fairly by members, moderators and administrators.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;div&gt;
		&lt;strong&gt;The do’s&lt;/strong&gt;&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div&gt;
		a. Stay on topic – If you want to change the subject, start a new thread.&lt;/div&gt;
	&lt;div&gt;
		b. Post in the correct forum&lt;/div&gt;
	&lt;div&gt;
		c. Be friendly and helpful&lt;/div&gt;
	&lt;div&gt;
		d. We have lots of useful documentation and samples available in the dev-center on our site. Go through them before posting.&lt;/div&gt;
	&lt;div&gt;
		d. Search before you post and check if your question has already been answered before.&lt;/div&gt;
	&lt;div&gt;
		e. Add relevant thread titles and be as specific as you can regarding the scenario or error you are trying to solve.&lt;/div&gt;
	&lt;div&gt;
		f. Good spelling and grammar so that all members of the community can clearly understand the question.&lt;/div&gt;
	&lt;div&gt;
		g. When posting about an issue include the version of the SDK, platform and environment you are using and machine or device specs.&lt;/div&gt;
	&lt;div&gt;
		h. Report Posts – Use these rules to report any violations across the forum. Make sure you provide usernames and an accurate description. This is especially helpful in lengthy discussions.&lt;/div&gt;
	&lt;div&gt;
		&amp;nbsp;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
	&lt;strong&gt;The following are NOT tolerated within the Forum;&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	a. Discussions on political issues as well as grey areas including but not limited to; religion, race and sex.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	b. Spamming, including duplicate threads or posts and advertising.&lt;/div&gt;
&lt;div&gt;
	c. Abuse, threatening or discriminating behaviour.&lt;/div&gt;
&lt;div&gt;
	d. The use of offensive language in any form.&lt;/div&gt;
&lt;div&gt;
	e. Discussions on pirated software or illegal activity.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	f. Trolling or off topic discussions.&lt;/div&gt;
&lt;div&gt;
	g. Hijacking threads.&lt;/div&gt;
&lt;div&gt;
	h. Posting personal information of any user.&lt;/div&gt;
&lt;div&gt;
	i. Pointless necro posting.&lt;/div&gt;
&lt;div&gt;
	j. Posting of embargoed or NDA closed beta information.&lt;/div&gt;
&lt;div&gt;
	k. Posting of confidential sales information provided by the sales team.&lt;/div&gt;</description>
<category>Announcements</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=1/introduction-to-appwarp-forum</guid>
<pubDate>Fri, 14 Feb 2014 12:19:40 +0000</pubDate>
</item>
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</rss>