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<title>Shephertz Community - Recent questions and answers in Unity</title>
<link>http://forum.shephertz.com/?qa=qa/products/appwarp/unity</link>
<description>Powered by Question2Answer</description>
<item>
<title>Answered: Does AppWarp work with VR?</title>
<link>http://forum.shephertz.com/?qa=11536/does-appwarp-work-with-vr&amp;show=11537#a11537</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Greetings!!!&lt;br /&gt;
&lt;br /&gt;
Could you please share the error log with us, it will help us to provide better support to you from &amp;nbsp;our end.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Priyanka Singh&lt;br /&gt;
&lt;br /&gt;
App42 Team</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11536/does-appwarp-work-with-vr&amp;show=11537#a11537</guid>
<pubDate>Fri, 03 Jan 2020 06:13:11 +0000</pubDate>
</item>
<item>
<title>Answered: Communication between players.</title>
<link>http://forum.shephertz.com/?qa=11424/communication-between-players&amp;show=11425#a11425</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;AppWarp supports sending a message in a room/lobby or to a person privately. To send a private message you don't really need to be in the same room he is in. E.g. If you are in &lt;/span&gt;&lt;span&gt;a room&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt; A and the other person is in room B, you can still chat with him using &lt;/span&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarp.shephertz.com/game-development-center/java-api-reference/#sendprivatechat&quot;&gt;&lt;span&gt;sendPrivateChat&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarp.shephertz.com/game-development-center/java-api-reference/#sendprivatechat&quot;&gt; API&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; background-color: rgb(241, 247, 243);&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;span style=&quot;background-color:#ffffff;&quot;&gt;To send chat to a room/lobby, you have to join room/lobby. If you are in a room then you can not send chat to that room only and the players who have subscribed to the room will receive the message.&lt;/span&gt;&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; background-color: rgb(241, 247, 243);&quot;&gt;
	&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; background-color: rgb(241, 247, 243);&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;span style=&quot;background-color:#ffffff;&quot;&gt;Please let me know if you have any query, I will be happy to help you.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;span style=&quot;background-color:#ffffff;&quot;&gt;Regards,&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;span style=&quot;background-color:#ffffff;&quot;&gt;Priyanka Singh&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px;&quot;&gt;&lt;span style=&quot;background-color:#ffffff;&quot;&gt;App42 Team&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11424/communication-between-players&amp;show=11425#a11425</guid>
<pubDate>Sun, 10 Mar 2019 17:03:57 +0000</pubDate>
</item>
<item>
<title>Answered: onDisconnectDone - Can only be called from the main thread...</title>
<link>http://forum.shephertz.com/?qa=11230/ondisconnectdone-can-only-be-called-from-the-main-thread&amp;show=11246#a11246</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
You need to call sendMessage on main thread as onDisconnectDone is not fired on main thread.&lt;br /&gt;
&lt;br /&gt;
Let me know if you have any further query, I will be happy to help.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11230/ondisconnectdone-can-only-be-called-from-the-main-thread&amp;show=11246#a11246</guid>
<pubDate>Mon, 30 Jul 2018 09:28:49 +0000</pubDate>
</item>
<item>
<title>Answered: Synchronize death</title>
<link>http://forum.shephertz.com/?qa=10893/synchronize-death&amp;show=10905#a10905</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Apologies for the delayed response.&lt;br /&gt;
&lt;br /&gt;
Could you please share the following information with us, it will help us to understand the query in a better way:&lt;br /&gt;
&lt;br /&gt;
1. Which SDK of ShepHertz you are using&lt;br /&gt;
&lt;br /&gt;
2. In which API from the SDK you are facing the problem&lt;br /&gt;
&lt;br /&gt;
3. Share the complete code snippet of API&lt;br /&gt;
&lt;br /&gt;
Please provide detailed information about the problem which can help us understand your query.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10893/synchronize-death&amp;show=10905#a10905</guid>
<pubDate>Mon, 08 Jan 2018 12:55:35 +0000</pubDate>
</item>
<item>
<title>Answered: Game does not connect, WarpClient.GetInstance () returns null.</title>
<link>http://forum.shephertz.com/?qa=10629/game-does-not-connect-warpclient-getinstance-returns-null&amp;show=10631#a10631</link>
<description>&lt;div&gt;
	Thanks Rajeev.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	I realized that the issue occured because I was switching scenes instantly. Hence, I always got a null value.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	To describe the issue in detail, in the first scene of my game, I load a game object for which I use &lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family:courier new,courier,monospace;&quot;&gt;DontDestroyOnLoad (gameObject); &lt;/span&gt;&lt;/span&gt;because I want the game object to persist through all the scenes.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	It is on this game object that I have added the appwarp class as a component.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	The listener class is not a monobehaviour hence I create it as an object using -&lt;/div&gt;
&lt;div&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family:courier new,courier,monospace;&quot;&gt;Listener listener = new Listener();&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	This first scene also instantly loads the next scene.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Now my assumption was that since a persistant game object has the appwarp component attached to it, the listener which is an object of the appwarp component will also persist throughout the scene changes. However that's not the case and the listener does not execute.&lt;/div&gt;
&lt;div&gt;
	Any clue why this does not happen?&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	I'm currently just running the game in unity editor and not building it for any platform.&lt;/div&gt;
&lt;div&gt;
	The appwarp version is 1.10.1. Unity version is 5.6.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Mariam&lt;/div&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10629/game-does-not-connect-warpclient-getinstance-returns-null&amp;show=10631#a10631</guid>
<pubDate>Tue, 11 Jul 2017 17:24:21 +0000</pubDate>
</item>
<item>
<title>Answered: Connect to Appwarp S2 from Unity WebGL build</title>
<link>http://forum.shephertz.com/?qa=10600/connect-to-appwarp-s2-from-unity-webgl-build&amp;show=10605#a10605</link>
<description>&lt;p&gt;
	Hi Manhson,&lt;/p&gt;
&lt;p&gt;
	Greetings from &lt;strong&gt;ShepHertz!!!!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	You will require separate &lt;strong&gt;Web GL SDK &lt;/strong&gt;to build &lt;strong&gt;Web GL &lt;/strong&gt;application with &lt;strong&gt;Unity &lt;/strong&gt;platform. You can build Android, iOS platform apps using existing &lt;strong&gt;AppWarp S2 Unity SDK&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;
	You can download &lt;a rel=&quot;nofollow&quot; href=&quot;https://www.dropbox.com/preview/AppWarp_WebGL_S2_Demo.zip&quot;&gt;Sample WebGL&lt;/a&gt; application, it contains &lt;strong&gt;AppWarp S2 WebGL SDK&lt;/strong&gt; and &lt;strong&gt;WebSocket.jslib&lt;/strong&gt; file, both are mandatory for Web GL unity application.&lt;/p&gt;
&lt;p&gt;
	You can use &lt;strong&gt;Xampp/htdoc&lt;/strong&gt; to host your generated WebGl application on local machine.&lt;/p&gt;
&lt;p&gt;
	Let me know in case of more queries are there.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Regards&lt;/p&gt;
&lt;p&gt;
	Vishnu Garg&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10600/connect-to-appwarp-s2-from-unity-webgl-build&amp;show=10605#a10605</guid>
<pubDate>Wed, 05 Jul 2017 10:21:05 +0000</pubDate>
</item>
<item>
<title>Answered: Using AppWarp in the project makes Unity freeze</title>
<link>http://forum.shephertz.com/?qa=10599/using-appwarp-in-the-project-makes-unity-freeze&amp;show=10602#a10602</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Greetings!!!&lt;br /&gt;
&lt;br /&gt;
Could you please let us know, are you building the project for the desktop appication or the mobile application and where this problem accur. It will hep us to provide better suuport to you from our end.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10599/using-appwarp-in-the-project-makes-unity-freeze&amp;show=10602#a10602</guid>
<pubDate>Wed, 05 Jul 2017 06:52:12 +0000</pubDate>
</item>
<item>
<title>Answered: How to wait till the response comes from the ShepHertz database  request, in angularjs?</title>
<link>http://forum.shephertz.com/?qa=10595/wait-response-comes-shephertz-database-request-angularjs&amp;show=10598#a10598</link>
<description>&lt;p&gt;
	Hello Adhi,&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Please have a look at &lt;a rel=&quot;nofollow&quot; href=&quot;https://stackoverflow.com/questions/18421830/how-to-wait-till-the-response-comes-from-the-http-request-in-angularjs&quot;&gt;this&lt;/a&gt; link which will help you in your query.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Regards,&lt;/p&gt;
&lt;p&gt;
	Himanshu Sharma&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10595/wait-response-comes-shephertz-database-request-angularjs&amp;show=10598#a10598</guid>
<pubDate>Tue, 04 Jul 2017 07:41:16 +0000</pubDate>
</item>
<item>
<title>Answered: Appwarp for unity sdk working on unity editor but it is not working on android device, showing response code 6.</title>
<link>http://forum.shephertz.com/?qa=10580/appwarp-working-editor-working-android-device-showing-response&amp;show=10584#a10584</link>
<description>&lt;p&gt;
	Hi Tanuj,&lt;/p&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px; letter-spacing: 0.14px;&quot;&gt;
	Did you also added the plugin available&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://github.com/shephertz/AppWarpUnity/tree/master/v1.10.1/Plugins&quot; style=&quot;color: rgb(0, 163, 254); text-decoration-line: none; cursor: pointer; word-wrap: break-word; word-break: break-all; outline: none !important;&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&amp;nbsp;under your project's Assets-&amp;gt;Plugins?&lt;/div&gt;
&lt;div style=&quot;color: rgb(51, 51, 51); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px; letter-spacing: 0.14px;&quot;&gt;
	If this is not the case, could you please share which Unity version you are using, It will help us to provide better support from our side.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Thanks.&lt;/div&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10580/appwarp-working-editor-working-android-device-showing-response&amp;show=10584#a10584</guid>
<pubDate>Tue, 27 Jun 2017 05:54:24 +0000</pubDate>
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<item>
<title>Answered: Start Multiplayer Game Functionality</title>
<link>http://forum.shephertz.com/?qa=10522/start-multiplayer-game-functionality&amp;show=10524#a10524</link>
<description>Hi Gokhan,&lt;br /&gt;
&lt;br /&gt;
Apologies for late reply.&lt;br /&gt;
&lt;br /&gt;
Could you please let me know which API you are calling to join a room? It will help me in suggesting the solution to handle this situation.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10522/start-multiplayer-game-functionality&amp;show=10524#a10524</guid>
<pubDate>Mon, 05 Jun 2017 09:39:52 +0000</pubDate>
</item>
<item>
<title>Answered: Cannot connect Appwarp while VPN is On</title>
<link>http://forum.shephertz.com/?qa=10495/cannot-connect-appwarp-while-vpn-is-on&amp;show=10497#a10497</link>
<description>Hi Gokhan,&lt;br /&gt;
&lt;br /&gt;
We have AppWarp servers in USA, Europe, Japan and Sao Paulo Brazil. You can connect to these servers by setting geo as us, eu, jp and sp.&lt;br /&gt;
&lt;br /&gt;
Could you please share the string which you are setting as geo? It will help us to understand the problem in better way.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10495/cannot-connect-appwarp-while-vpn-is-on&amp;show=10497#a10497</guid>
<pubDate>Tue, 23 May 2017 05:48:14 +0000</pubDate>
</item>
<item>
<title>Answered: Request a example for multiplayer game</title>
<link>http://forum.shephertz.com/?qa=10368/request-a-example-for-multiplayer-game&amp;show=10369#a10369</link>
<description>Hi Rupas,&lt;br /&gt;
&lt;br /&gt;
To understand your requirement better, could you please share some more details like:&lt;br /&gt;
&lt;br /&gt;
1. Is your game synchronous multi-player or asynchronous?&lt;br /&gt;
&lt;br /&gt;
2. Do you mean match-making with random players when you say &amp;quot;automatically play against opponent&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Also, can you please provide some more details about the game play for which you want to use AppWarp.&lt;br /&gt;
&lt;br /&gt;
It will help us to understand the requirement and provide better support to you.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10368/request-a-example-for-multiplayer-game&amp;show=10369#a10369</guid>
<pubDate>Thu, 06 Apr 2017 12:16:42 +0000</pubDate>
</item>
<item>
<title>Answered: Request Turn</title>
<link>http://forum.shephertz.com/?qa=10275/request-turn&amp;show=10280#a10280</link>
<description>&lt;p&gt;
	Hi Josh,&lt;/p&gt;
&lt;p&gt;
	Greetings from &lt;strong&gt;ShepHertz&lt;/strong&gt;!!!!&lt;/p&gt;
&lt;p&gt;
	Yes, You can decide the next player turn by writing your own custom algorithm on &lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarps2.shephertz.com/dev-center/&quot;&gt;AppWarpS2&lt;/a&gt;. Here you can override AppWarpS2 functionality with the way you need.&lt;/p&gt;
&lt;p&gt;
	You can write custom busniess logic by overriding features of this. You can write your own turn managment logic based on action behaviour of cards.&lt;/p&gt;
&lt;p&gt;
	Please go through with&lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarps2.shephertz.com/dev-center/&quot;&gt; AppWarpS2 Documentation&lt;/a&gt; that will help you to understand complete feature. We have provided tutorials that will help you in integratiation and feature extension.&lt;/p&gt;
&lt;p&gt;
	Let me know if more queries are there.&lt;/p&gt;
&lt;p&gt;
	Regards&lt;/p&gt;
&lt;p&gt;
	Vishnu Garg&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10275/request-turn&amp;show=10280#a10280</guid>
<pubDate>Wed, 08 Mar 2017 06:07:07 +0000</pubDate>
</item>
<item>
<title>Answered: Xcode error: Undefined symbols for architecture arm64</title>
<link>http://forum.shephertz.com/?qa=9938/xcode-error-undefined-symbols-for-architecture-arm64&amp;show=9942#a9942</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Apologies for late reply.&lt;br /&gt;
&lt;br /&gt;
Could you please confirm that you are using AppWarpUnity.dll or AppWarpUnityMobile.dll?&lt;br /&gt;
&lt;br /&gt;
If you are using AppWarpUnityMobile.dll then please if you have added the iOS plugins which comes with the SDK and you have kept them under Assests-&amp;gt;Plugins-&amp;gt;iOS.&lt;br /&gt;
&lt;br /&gt;
It will help us to provide better support from our side.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9938/xcode-error-undefined-symbols-for-architecture-arm64&amp;show=9942#a9942</guid>
<pubDate>Mon, 12 Dec 2016 07:07:24 +0000</pubDate>
</item>
<item>
<title>Answered: FCM documentation</title>
<link>http://forum.shephertz.com/?qa=9910/fcm-documentation&amp;show=9917#a9917</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	We are working on supporting FCM, however we have given &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/tutorial/Push-Notification-Android/?index=pn-android&quot;&gt;documentation&lt;/a&gt; where you create new project on FCM dashboard and use our system for Android Push. But internally we are using GCM as of now.&lt;/p&gt;
&lt;p&gt;
	Please let me know if you have any queries.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9910/fcm-documentation&amp;show=9917#a9917</guid>
<pubDate>Thu, 01 Dec 2016 09:00:37 +0000</pubDate>
</item>
<item>
<title>Answered: Email verification issue</title>
<link>http://forum.shephertz.com/?qa=9580/email-verification-issue&amp;show=9582#a9582</link>
<description>&lt;p&gt;
	Hi Test Demo,&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	I believe the same query has been answered over &lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.shephertz.com/?qa=8637/how-to-do-email-verification-in-ios&amp;amp;show=8637#q8637&quot;&gt;here&lt;/a&gt;, please have a look into it and let me know if you need any help from our side.&lt;/p&gt;
&lt;p&gt;
	We are happy to assist you!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Regards,&lt;/p&gt;
&lt;p&gt;
	Himanshu Sharma&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9580/email-verification-issue&amp;show=9582#a9582</guid>
<pubDate>Tue, 13 Sep 2016 07:33:49 +0000</pubDate>
</item>
<item>
<title>Answered: i want to use some server logic, so should i go for appwarpS2 or App42 custom logic is enough??</title>
<link>http://forum.shephertz.com/?qa=9573/some-server-logic-should-appwarps2-app42-custom-logic-enough&amp;show=9575#a9575</link>
<description>Hi Abhishek,&lt;br /&gt;
&lt;br /&gt;
Custom Code is related to App42 Cloud and it does not extend the AppWarp Cloud. If you want to write server side custom logic with AppWarp then you have to go for AppWarpS2.&lt;br /&gt;
&lt;br /&gt;
I hope it will help.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9573/some-server-logic-should-appwarps2-app42-custom-logic-enough&amp;show=9575#a9575</guid>
<pubDate>Fri, 09 Sep 2016 05:43:34 +0000</pubDate>
</item>
<item>
<title>Answered: how to get chats which were sent by other users while the first user paused??</title>
<link>http://forum.shephertz.com/?qa=9543/get-chats-which-were-sent-other-users-while-first-user-paused&amp;show=9545#a9545</link>
<description>&lt;p&gt;
	Hi Abhishek,&lt;/p&gt;
&lt;p&gt;
	You can save chat messages in the &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-docs/nosql-storage-service/?sdk=unity&quot;&gt;Storage Service&lt;/a&gt; of &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-dev/unity3d-backend-apis.php&quot;&gt;App42 Cloud APIs&lt;/a&gt; while sending from the client side. You can maintain the chat_id and save the last received chat_id locally in the player prefs. Once you recovers the session then you can fetch the stored chat messages from the Storage of App42 Cloud and match the chat iDs saved locally to find if there are chat messages available with higher chat_ids for this room. This way you can get the missed chat messages.&lt;/p&gt;
&lt;p&gt;
	Let me know if you have any further queries.&lt;/p&gt;
&lt;p&gt;
	Regards,&lt;/p&gt;
&lt;p&gt;
	Rajeev&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9543/get-chats-which-were-sent-other-users-while-first-user-paused&amp;show=9545#a9545</guid>
<pubDate>Thu, 01 Sep 2016 07:28:56 +0000</pubDate>
</item>
<item>
<title>Answered: Appwarp-Close Application Using Home Button in Android</title>
<link>http://forum.shephertz.com/?qa=9541/appwarp-close-application-using-home-button-in-android&amp;show=9544#a9544</link>
<description>Hello Gokhan,&lt;br /&gt;
&lt;br /&gt;
Could you please provide following info regarding this issue:&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;- Did you kill the app from background as well to after pressing the home button to get this issue&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;- After how much time you are reopening the app&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;- Are you using connection-resiliency in this app&lt;br /&gt;
&lt;br /&gt;
It will help us to understand the issue so that we can suggest you better way for the same.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9541/appwarp-close-application-using-home-button-in-android&amp;show=9544#a9544</guid>
<pubDate>Thu, 01 Sep 2016 07:17:13 +0000</pubDate>
</item>
<item>
<title>Answered: Appwarp Error Code 1</title>
<link>http://forum.shephertz.com/?qa=9514/appwarp-error-code-1&amp;show=9515#a9515</link>
<description>&lt;p&gt;
	Hi Gokhan,&lt;/p&gt;
&lt;p&gt;
	Greetings!!!!!!!!&lt;/p&gt;
&lt;p&gt;
	When you closing the application without using &lt;strong&gt;DisConnect API&lt;/strong&gt;, server treated user in paused state, and it will removed after a period of time.&lt;/p&gt;
&lt;p&gt;
	So that is the reason you are getting Auth_Error, when you reOpen application just after closing it&amp;nbsp; as user is in paused state on server.&lt;/p&gt;
&lt;p&gt;
	Let me know if more queries are concern.&lt;/p&gt;
&lt;p&gt;
	Thanks&lt;/p&gt;
&lt;p&gt;
	Vishnu Garg&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9514/appwarp-error-code-1&amp;show=9515#a9515</guid>
<pubDate>Thu, 25 Aug 2016 05:25:57 +0000</pubDate>
</item>
<item>
<title>Answered: Can we Export Php Code in side Gpass Server?</title>
<link>http://forum.shephertz.com/?qa=9495/can-we-export-php-code-in-side-gpass-server&amp;show=9499#a9499</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	AppWarpS2 is writtten in Java and can be deployed over GPaaS or any 3rd party IaaS provider. You can integrate &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-dev/java-backend-apis.php&quot;&gt;App42 Client side Java SDK&lt;/a&gt; to your AppWarpS2 server project to use its available module.&lt;/p&gt;
&lt;p&gt;
	For PHP code, you can deploy your PHP code on any server and call its REST based APIs from AppWarpS2 server.&lt;/p&gt;
&lt;p&gt;
	For storing data, you can use App42 Cloud APIs on your AppWarpS2 server. You can also access your private database through REST based calls from AppWarpS2 server.&lt;/p&gt;
&lt;p&gt;
	Please let me know if you have any further queries.&lt;/p&gt;
&lt;p&gt;
	Regards,&lt;/p&gt;
&lt;p&gt;
	Rajeev&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9495/can-we-export-php-code-in-side-gpass-server&amp;show=9499#a9499</guid>
<pubDate>Mon, 22 Aug 2016 06:01:23 +0000</pubDate>
</item>
<item>
<title>Answered: How can we implement BuddyManagement Along With AppWarpS2 ?</title>
<link>http://forum.shephertz.com/?qa=9493/how-can-we-implement-buddymanagement-along-with-appwarps2&amp;show=9496#a9496</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	Yes, it is possible to implement all these features using App42 Cloud APIs. App42 Cloud APIs comes with its client side SDKs same as AppWarpS2. You just need to integrate its SDK into your project and start using it s APIs. You can also integrate App42 Cloud APIs &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-dev/java-backend-apis.php&quot;&gt;Java SDK&lt;/a&gt; to AppWarpS2 server in case you need to handle all these features on the server side. App42 Cloud APIs has readymade modules such as &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-docs/buddy-management-service/?sdk=java&quot;&gt;Buddy Service&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; href=&quot;http://forum.shephertz.com/?qa=9493/how-can-we-implement-buddymanagement-along-with-appwarps2&quot;&gt;Gift Service&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-docs/avatar-management-service/?sdk=java&quot;&gt;Avatar Service&lt;/a&gt; which can be used directly to meet your requirement.&lt;/p&gt;
&lt;p&gt;
	Please let me know if you have any further queries.&lt;/p&gt;
&lt;p&gt;
	Regards,&lt;/p&gt;
&lt;p&gt;
	Rajeev&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9493/how-can-we-implement-buddymanagement-along-with-appwarps2&amp;show=9496#a9496</guid>
<pubDate>Sat, 20 Aug 2016 13:05:26 +0000</pubDate>
</item>
<item>
<title>Answered: GetAllRooms is returning zero</title>
<link>http://forum.shephertz.com/?qa=9177/getallrooms-is-returning-zero&amp;show=9179#a9179</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	In every callback for example onGetAllRoomsDone, the result is the response code of the request made.&lt;/p&gt;
&lt;p&gt;
	In your case, eventObj.getResult&amp;nbsp;() returning 0 means the request of getting rooms was successfully processed.&lt;/p&gt;
&lt;p&gt;
	The onGetAllRoomsDone gives you an object of &lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarp.shephertz.com/game-development-center/csharp-client-event/#allroomsevent&quot;&gt;AllRoomsEvent&lt;/a&gt;&amp;nbsp; which has two informations result code and array of available roomIDs.&lt;/p&gt;
&lt;p&gt;
	You can get the roomIDs using following method of AllRoomsEvent:&lt;/p&gt;
&lt;ol class=&quot;dp-j&quot;&gt;
	&lt;li&gt;
		&lt;span&gt;&lt;span class=&quot;keyword&quot;&gt;public&lt;/span&gt;&lt;span&gt;&amp;nbsp;String[]&amp;nbsp;getRoomIds();&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;
	&lt;span&gt;&lt;span&gt;Let me know if you have any further queries.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span&gt;&lt;span&gt;Regards,&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span&gt;&lt;span&gt;Rajeev&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9177/getallrooms-is-returning-zero&amp;show=9179#a9179</guid>
<pubDate>Fri, 01 Jul 2016 06:45:13 +0000</pubDate>
</item>
<item>
<title>Answered: WarpClient.GetInstance().Connect(username);  sometimes connects in seconds and sometimes go forever without connecting</title>
<link>http://forum.shephertz.com/?qa=8961/warpclient-getinstance-sometimes-connects-sometimes-connecting&amp;show=8968#a8968</link>
<description>Hi WahoPlay,&lt;br /&gt;
&lt;br /&gt;
Greetings!!!&lt;br /&gt;
&lt;br /&gt;
Can you please share the result code you are getting in onConnectDone method.&lt;br /&gt;
&lt;br /&gt;
Please share the details so that we can help you in better manner.&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
Vishnu Garg</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8961/warpclient-getinstance-sometimes-connects-sometimes-connecting&amp;show=8968#a8968</guid>
<pubDate>Thu, 02 Jun 2016 05:41:31 +0000</pubDate>
</item>
<item>
<title>Answered: AppWarp Unity: Connect with same user does not work</title>
<link>http://forum.shephertz.com/?qa=8964/appwarp-unity-connect-with-same-user-does-not-work&amp;show=8967#a8967</link>
<description>&lt;p&gt;
	Hi Wahoplay,&lt;/p&gt;
&lt;p&gt;
	While reConnecting the same user after re-running which result code you are getting in &lt;strong&gt;onCoonectDone &lt;/strong&gt;method.&lt;/p&gt;
&lt;p&gt;
	Let me know the details so that I will help you in better manner.&lt;/p&gt;
&lt;p&gt;
	Thnaks&lt;/p&gt;
&lt;p&gt;
	Vishnu Garg&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8964/appwarp-unity-connect-with-same-user-does-not-work&amp;show=8967#a8967</guid>
<pubDate>Thu, 02 Jun 2016 05:37:25 +0000</pubDate>
</item>
<item>
<title>Answered: Get number of players</title>
<link>http://forum.shephertz.com/?qa=8853/get-number-of-players&amp;show=8856#a8856</link>
<description>Hi Gokhan,&lt;br /&gt;
&lt;br /&gt;
Calling getOnlineUsers() api results in 1 request + 1 callback. So it will be 2 api call. There are two ways to achieve your second requirement which is getting the user info of all active users.&lt;br /&gt;
&lt;br /&gt;
When user connects to the server, you can set the user info as custom data using setCustomUserData API. Now when a user fetches the list of active users then youo have to call getLiveUserInfo for each and every users.&lt;br /&gt;
&lt;br /&gt;
Another way is to store the user info in App42 Coud API storage service and when you have the list of active users, you can fetch the user info from App42 Storage.&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any queries.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8853/get-number-of-players&amp;show=8856#a8856</guid>
<pubDate>Wed, 18 May 2016 07:04:04 +0000</pubDate>
</item>
<item>
<title>Answered: AppWarp Server Location and Latency</title>
<link>http://forum.shephertz.com/?qa=8768/appwarp-server-location-and-latency&amp;show=8772#a8772</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
You can connect your users to default AppWarp server to enable all your users play with each other. You can choose your default server location from our dashboard AppHQ Management Console.&lt;br /&gt;
&lt;br /&gt;
To minimise the latency, you can choose your default server location nearest to the location with highest user base. Generally, the latency is very low with good internet at client side.&lt;br /&gt;
&lt;br /&gt;
For testing, Yes, you can do that with US server by selecting it as default zone.&lt;br /&gt;
&lt;br /&gt;
Let me know if you have any other queries.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8768/appwarp-server-location-and-latency&amp;show=8772#a8772</guid>
<pubDate>Fri, 06 May 2016 12:06:32 +0000</pubDate>
</item>
<item>
<title>Answered: Not getting other player coordinates</title>
<link>http://forum.shephertz.com/?qa=8729/not-getting-other-player-coordinates&amp;show=8739#a8739</link>
<description>Hi Vipul,&lt;br /&gt;
&lt;br /&gt;
Please make sure, you are passing a valid roomId in the subscribeRoom API.&lt;br /&gt;
&lt;br /&gt;
Also,I guess you forgot to attach the scripts. You can upload the same to dropbox and share the link.&lt;br /&gt;
&lt;br /&gt;
Let me know if you have any other queries.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8729/not-getting-other-player-coordinates&amp;show=8739#a8739</guid>
<pubDate>Tue, 03 May 2016 12:07:33 +0000</pubDate>
</item>
<item>
<title>Answered: Connection Resiliency unity example</title>
<link>http://forum.shephertz.com/?qa=8720/connection-resiliency-unity-example&amp;show=8735#a8735</link>
<description>Hi Gokhan,&lt;br /&gt;
&lt;br /&gt;
I am creating a sample to demonstrate connection resiliency. I will share the same with you as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8720/connection-resiliency-unity-example&amp;show=8735#a8735</guid>
<pubDate>Tue, 03 May 2016 11:46:39 +0000</pubDate>
</item>
<item>
<title>Answered: Need a straight forward answer or guide</title>
<link>http://forum.shephertz.com/?qa=8333/need-a-straight-forward-answer-or-guide&amp;show=8340#a8340</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	All the above requirements can be implemented using &lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarps2.shephertz.com/&quot;&gt;AppWarpS2&lt;/a&gt;. AppWarpS2 provides server side sdk as well as client side sdk which can be downloaded from &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.shephertz.com/downloads/download-onpremwarp.php&quot;&gt;here&lt;/a&gt;. The server side implementation can be done in Java whereas Client side development can be done with the platform of your choice which is Unity in your case. The AppWarpS2 server already comes with ready made features which are in-built Room Management, Matchmaking, Connection-Resiliency, RPC, Turn-based room managent etc. However, you can customize the server as per your need by overriding the default logic using provide &lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarps2.shephertz.com/dev-center/api-guide/interfaces/&quot;&gt;interfaces&lt;/a&gt;. Once you complete the server side development and you want to go live with this then you can host your server on your physical instance or on our hosting solution called &lt;a rel=&quot;nofollow&quot; href=&quot;http://app42paas.shephertz.com/dev-center/gpaas/&quot;&gt;GPaaS&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;
	Please have a look at the &lt;a rel=&quot;nofollow&quot; href=&quot;http://appwarps2.shephertz.com/dev-center/&quot;&gt;Dev Center&lt;/a&gt;&amp;nbsp;and &lt;a rel=&quot;nofollow&quot; href=&quot;https://github.com/shephertz/AppWarpS2Public&quot;&gt;samples&lt;/a&gt;&amp;nbsp; of the AppWarpS2.&lt;/p&gt;
&lt;p&gt;
	You can always write to us on support@shephertz.com or here on forum in case face any problem.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8333/need-a-straight-forward-answer-or-guide&amp;show=8340#a8340</guid>
<pubDate>Mon, 14 Mar 2016 02:59:54 +0000</pubDate>
</item>
<item>
<title>Answered: CONNECTION_ERROR on unity</title>
<link>http://forum.shephertz.com/?qa=8297/connection_error-on-unity&amp;show=8300#a8300</link>
<description>&lt;p&gt;
	Hi Lazylizard,&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;Connection Error 5&lt;/strong&gt; occurs when your system is not connected with the Internet. No you need not to change anything except api and secret key for making connection with AppWarp.&lt;/p&gt;
&lt;p&gt;
	Let me know if same error occuring again.&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	Thanks&lt;/p&gt;
&lt;p&gt;
	Vishnu Garg&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8297/connection_error-on-unity&amp;show=8300#a8300</guid>
<pubDate>Fri, 04 Mar 2016 07:02:49 +0000</pubDate>
</item>
<item>
<title>Answered: Facebook Login to Appwarp</title>
<link>http://forum.shephertz.com/?qa=8034/facebook-login-to-appwarp&amp;show=8035#a8035</link>
<description>&lt;p&gt;
	Hello Gokhan,&lt;/p&gt;
&lt;p&gt;
	You should use &lt;strong&gt;fbId&lt;/strong&gt; as user name to connect with AppWarp and you can call the connect API once the user is logged in to facebook successfully.&lt;/p&gt;
&lt;p&gt;
	Let me know if you have any further questions.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8034/facebook-login-to-appwarp&amp;show=8035#a8035</guid>
<pubDate>Tue, 19 Jan 2016 10:31:03 +0000</pubDate>
</item>
<item>
<title>Answered: I would like a tutorial for a turn based Unity 3D game</title>
<link>http://forum.shephertz.com/?qa=7887/i-would-like-a-tutorial-for-a-turn-based-unity-3d-game&amp;show=7895#a7895</link>
<description>&lt;p&gt;
	Hello Tony,&lt;/p&gt;
&lt;p&gt;
	You can get the turn-based game sample of AppWarp from&amp;nbsp;&lt;a rel=&quot;nofollow&quot; href=&quot;https://github.com/shephertz/AppWarpUnitySamples/tree/master/Realtime%20Turnbase%20Dice%20Game&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;
	I hope it helps.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>Unity</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=7887/i-would-like-a-tutorial-for-a-turn-based-unity-3d-game&amp;show=7895#a7895</guid>
<pubDate>Sat, 02 Jan 2016 15:58:37 +0000</pubDate>
</item>
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