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<title>Shephertz Community - Recent questions and answers in iOS</title>
<link>http://forum.shephertz.com/?qa=qa/products/appwarp/ios</link>
<description>Powered by Question2Answer</description>
<item>
<title>Answered: Can not setGeo to EU</title>
<link>http://forum.shephertz.com/?qa=11501/can-not-setgeo-to-eu&amp;show=11504#a11504</link>
<description>&lt;p&gt;
	Hi &lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;Priyanka,&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;This does fix the problem. But, now I have a bigger problem&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;If I setGeo to &quot;eu&quot; or &quot;japan&quot;, the method &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;- (void)onConnectDone:(ConnectEvent *)connectEvent &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;is never called&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;if I setGeo to &quot;us&quot; I can connect, subscribe to Lobby, get the list of available players, but, the method&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;- (void)onGetLiveUserInfoDone:(LiveUserInfoEvent *)event &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;is never called.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;I am located in Europe, but I do not think that this matter at all.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size:14px;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; color: #333333;&quot;&gt;Thank you&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11501/can-not-setgeo-to-eu&amp;show=11504#a11504</guid>
<pubDate>Fri, 04 Oct 2019 07:29:25 +0000</pubDate>
</item>
<item>
<title>Answered: iOS 13 issues</title>
<link>http://forum.shephertz.com/?qa=11498/ios-13-issues&amp;show=11500#a11500</link>
<description>HI,&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Do you have an update? This is an important issue, and I would like to fix as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Thank you</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11498/ios-13-issues&amp;show=11500#a11500</guid>
<pubDate>Tue, 01 Oct 2019 07:33:37 +0000</pubDate>
</item>
<item>
<title>Answered: Max size of custom user data</title>
<link>http://forum.shephertz.com/?qa=11494/max-size-of-custom-user-data&amp;show=11497#a11497</link>
<description>Hi Priyanka,&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Thank you for your reply. If the max size limit is only 1kb, how is it possible to set it to something that its length is 19885? Am I missing something ?&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Thank you</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=11494/max-size-of-custom-user-data&amp;show=11497#a11497</guid>
<pubDate>Wed, 11 Sep 2019 21:37:09 +0000</pubDate>
</item>
<item>
<title>Answered: Numerous network errors</title>
<link>http://forum.shephertz.com/?qa=10847/numerous-network-errors&amp;show=10852#a10852</link>
<description>Constantly!!! The logs are full with connection errors. I believe that this is because your sockets are very picky. Can I control them?&lt;br /&gt;
&lt;br /&gt;
If not, my other choice is to resend the message, but, after how many seconds should I try to resend it?</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10847/numerous-network-errors&amp;show=10852#a10852</guid>
<pubDate>Tue, 12 Dec 2017 12:45:40 +0000</pubDate>
</item>
<item>
<title>Answered: When is the onUserLeaveLobby event fired?</title>
<link>http://forum.shephertz.com/?qa=10839/when-is-the-onuserleavelobby-event-fired&amp;show=10845#a10845</link>
<description>Hi Rajeev,&lt;br /&gt;
&lt;br /&gt;
Thank you for replying.&lt;br /&gt;
&lt;br /&gt;
I hesitate to use a static room, because I will break compatibility between the two versions of the app.&lt;br /&gt;
&lt;br /&gt;
Last night, I found out that although the onUserLeaveLobby event is not fired, I do have left the Lobby. But, in rare cases, I am not. This will happen when there is a problem with your server. Last night, your server did have that problem, and because of that I was subscribed in two rooms, e.g. I was never unsubscribed from the Lobby, and I was subscribed in the game room.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I really do not know if I should write a code that would handle all these issues. I believe that it is your job to make sure that when I call the joinAndSubscribeRoom method, I would leave and unsubscribe from the Lobby (or which ever room I was in). If you can't, then please put that in the documentation so that we can code accordingly.&lt;br /&gt;
&lt;br /&gt;
Thank you,&lt;br /&gt;
&lt;br /&gt;
Vasilis&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10839/when-is-the-onuserleavelobby-event-fired&amp;show=10845#a10845</guid>
<pubDate>Wed, 06 Dec 2017 13:26:53 +0000</pubDate>
</item>
<item>
<title>Answered: Sending a notification to a given user</title>
<link>http://forum.shephertz.com/?qa=10770/sending-a-notification-to-a-given-user&amp;show=10772#a10772</link>
<description>&lt;p&gt;
	Hi Koosha,&lt;/p&gt;
&lt;p&gt;
	AppWarp will only work if both the players are online. For offline messaging, you use Push Notification module of App42 Cloud API. Please have look at its &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/app42-docs/push-notification-service/?sdk=iOS&quot;&gt;API documentation&lt;/a&gt; and &lt;a rel=&quot;nofollow&quot; href=&quot;http://api.shephertz.com/tutorial/Push-Notification-Android/?index=pn-android&quot;&gt;tutorial&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;
	Please let me know if you have any further queries, I will be happy to help.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10770/sending-a-notification-to-a-given-user&amp;show=10772#a10772</guid>
<pubDate>Thu, 21 Sep 2017 05:29:32 +0000</pubDate>
</item>
<item>
<title>Answered: startGame() failing for Turn based game for multiple users</title>
<link>http://forum.shephertz.com/?qa=10763/startgame-failing-for-turn-based-game-for-multiple-users&amp;show=10767#a10767</link>
<description>&lt;div&gt;
	Hi Vince,&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	You are getting bad request as the game is already started in the room and you are again trying to start it. The startGame API will give you bad request unless you stop the game and then start it.&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	However, this is not the best approach for turn based games. I will recommend using&amp;nbsp;custom turn-based management logic for your game.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	Please have a look at following steps:&lt;/div&gt;
&lt;div&gt;
	1. StartGame only once and call stopGame once someone wins to finish the game&lt;/div&gt;
&lt;div&gt;
	2. When you are calling startGame use following code:&lt;/div&gt;
&lt;div&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(49, 89, 93);&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;[[&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(79, 129, 135);&quot;&gt;WarpClient&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;getInstance&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;]&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;startGame&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(186, 45, 162);&quot;&gt;false&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;firstTurn&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(209, 47, 27);&quot;&gt;@&quot;UserName&quot;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;];&lt;/span&gt;&lt;/p&gt;
	&lt;p&gt;
		Here, the userName is the user whose turn should first just after starting the game. Passing &lt;strong&gt;false&lt;/strong&gt; tells the server that this game will use custom turn-based logic intead of default&lt;/p&gt;
&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	3. The user will have some time(set by you) to play his turn. Here, there will be two different cases:&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;a)He plays his turn then you can send his move and send the next turn alongwith it as follows:&lt;/div&gt;
&lt;div&gt;
	&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(49, 89, 93);&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;[[&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(79, 129, 135);&quot;&gt;WarpClient&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;getInstance&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;]&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;sendMove&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(209, 47, 27);&quot;&gt;@&quot;Pass&quot;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;nextTurn&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(209, 47, 27);&quot;&gt;@&quot;Device1&quot;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;];&lt;/span&gt;&lt;/p&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(49, 89, 93);&quot;&gt;
		&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;div&gt;
	&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;b)He does not play his turn, then there will be timeout from server and in that case you will get a notification callback in which you set the next turn parameter as follows:&lt;/span&gt;&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;div&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo;&quot;&gt;
		&amp;nbsp;&lt;/p&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo;&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;-(&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(186, 45, 162);&quot;&gt;void&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;)onNextTurnRequest:(&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(112, 61, 170);&quot;&gt;NSString&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;&amp;nbsp;*)lastTurn&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo;&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;{&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo; color: rgb(49, 89, 93);&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;&amp;nbsp; &amp;nbsp; [[&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(79, 129, 135);&quot;&gt;WarpClient&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;getInstance&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;]&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;setNextTurn&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;:&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(209, 47, 27);&quot;&gt;@&quot;UserName&quot;&lt;/span&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;];&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
	&lt;p style=&quot;margin: 0px; font-size: 11px; line-height: normal; font-family: Menlo;&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;}&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&lt;span style=&quot;font-variant-ligatures: no-common-ligatures; color: rgb(0, 0, 0);&quot;&gt;&lt;span style=&quot;font-variant-ligatures: no-common-ligatures;&quot;&gt;This process will goes on till someone wins the game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&lt;span style=&quot;color: #000000;&quot;&gt;I hope this will help.&lt;/span&gt;&lt;/div&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&amp;nbsp;&lt;/div&gt;
	&lt;div style=&quot;font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 13px;&quot;&gt;
		&lt;span style=&quot;color: #000000;&quot;&gt;Thanks.&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10763/startgame-failing-for-turn-based-game-for-multiple-users&amp;show=10767#a10767</guid>
<pubDate>Tue, 19 Sep 2017 10:57:59 +0000</pubDate>
</item>
<item>
<title>Answered: I want example multiplayer for swift 3.1</title>
<link>http://forum.shephertz.com/?qa=10688/i-want-example-multiplayer-for-swift-3-1&amp;show=10690#a10690</link>
<description>&lt;p&gt;
	Hello,&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;Greetings!!!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	Please have a look into this &lt;a rel=&quot;nofollow&quot; href=&quot;http://blogs.shephertz.com/2014/06/25/making-multiplayer-games-using-appwarp-in-swift/&quot;&gt;blog&amp;nbsp;&lt;/a&gt;for the refernce of understanding and&lt;span style=&quot;font-size: 12px;&quot;&gt;&amp;nbsp;download the latest Swift3 sample project from &lt;a rel=&quot;nofollow&quot; href=&quot;https://github.com/RajeevRShephertz/FightNinja-Swift&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size: 12px;&quot;&gt;If you have any other queries please let us know.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;font-size: 12px;&quot;&gt;We will be happy to help you.&lt;/span&gt;&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10688/i-want-example-multiplayer-for-swift-3-1&amp;show=10690#a10690</guid>
<pubDate>Wed, 16 Aug 2017 13:33:36 +0000</pubDate>
</item>
<item>
<title>Answered: How to reset/restart turn based room?</title>
<link>http://forum.shephertz.com/?qa=10646/how-to-reset-restart-turn-based-room&amp;show=10647#a10647</link>
<description>Hi Vince,&lt;br /&gt;
&lt;br /&gt;
To complete the game, you can call stopGame api. Whenever, you need to start the next game, you can call startGame. There is no need to delete the room unless you dont want to continue the next game in this room.&lt;br /&gt;
&lt;br /&gt;
If any player want to play in other room, you can call leaveRoom first to leave the current room then joinRoom to join other room.&lt;br /&gt;
&lt;br /&gt;
Let me know if you have any other query, I will be happy to help.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10646/how-to-reset-restart-turn-based-room&amp;show=10647#a10647</guid>
<pubDate>Tue, 18 Jul 2017 05:29:36 +0000</pubDate>
</item>
<item>
<title>Yes, I have registered app and created static rooms and run the app using api and secret keys.</title>
<link>http://forum.shephertz.com/?qa=10542/have-registered-created-static-rooms-using-api-secret-keys</link>
<description></description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10542/have-registered-created-static-rooms-using-api-secret-keys</guid>
<pubDate>Tue, 13 Jun 2017 10:53:54 +0000</pubDate>
</item>
<item>
<title>Answered: Of course, i have download from github repo. and created static rooms in APPHQ management dashboard.</title>
<link>http://forum.shephertz.com/?qa=10538/course-download-github-created-static-management-dashboard&amp;show=10541#a10541</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Are you able to connect with AppWarp server using new sample link which I have provided in your previous question?&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10538/course-download-github-created-static-management-dashboard&amp;show=10541#a10541</guid>
<pubDate>Tue, 13 Jun 2017 10:39:53 +0000</pubDate>
</item>
<item>
<title>Answered: I can't connect to APPWARP API using KEYS</title>
<link>http://forum.shephertz.com/?qa=10535/i-cant-connect-to-appwarp-api-using-keys&amp;show=10537#a10537</link>
<description>&lt;p&gt;
	Hi,&lt;/p&gt;
&lt;p&gt;
	Please use the sample from this &lt;a rel=&quot;nofollow&quot; href=&quot;https://github.com/RajeevRShephertz/AppWarp-Chat-Application&quot;&gt;github repo&lt;/a&gt;. Also, you have to create some static rooms in AppHQ Management console under the ap whose keys you are using in this sample.&lt;/p&gt;
&lt;p&gt;
	Let me know if the problem continues.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10535/i-cant-connect-to-appwarp-api-using-keys&amp;show=10537#a10537</guid>
<pubDate>Tue, 13 Jun 2017 06:20:27 +0000</pubDate>
</item>
<item>
<title>Answered: Bad Request No host header defined</title>
<link>http://forum.shephertz.com/?qa=10528/bad-request-no-host-header-defined&amp;show=10531#a10531</link>
<description>Hi Abhi,&lt;br /&gt;
&lt;br /&gt;
Greetings!!!&lt;br /&gt;
&lt;br /&gt;
Thanks for sharing details with us.&lt;br /&gt;
&lt;br /&gt;
We have forwarded your query to our development team, we will be getting back to you as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, if you have any other queries please let us know.&lt;br /&gt;
&lt;br /&gt;
We will be happy to help you.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10528/bad-request-no-host-header-defined&amp;show=10531#a10531</guid>
<pubDate>Thu, 08 Jun 2017 07:05:47 +0000</pubDate>
</item>
<item>
<title>Answered: Appwarp Connection Error On IOS Devices</title>
<link>http://forum.shephertz.com/?qa=10259/appwarp-connection-error-on-ios-devices&amp;show=10268#a10268</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Apologies for late reply&lt;br /&gt;
&lt;br /&gt;
There is no need of NSAppTransportSecurity parameter in info file as we are using https based URL in the latest SDK.&lt;br /&gt;
&lt;br /&gt;
You can use our latest SDK to avoid this kind of problems.&lt;br /&gt;
&lt;br /&gt;
Let me know if you have any furter queries.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=10259/appwarp-connection-error-on-ios-devices&amp;show=10268#a10268</guid>
<pubDate>Sat, 04 Mar 2017 12:13:24 +0000</pubDate>
</item>
<item>
<title>Answered: event.result is equal to AUTH_ERROR ios</title>
<link>http://forum.shephertz.com/?qa=9518/event-result-is-equal-to-auth_error-ios&amp;show=9992#a9992</link>
<description>I had same problem. Solved by updating SDK to latest version.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9518/event-result-is-equal-to-auth_error-ios&amp;show=9992#a9992</guid>
<pubDate>Mon, 26 Dec 2016 12:07:36 +0000</pubDate>
</item>
<item>
<title>Getting this error in Xcode &quot;Use of undeclared type ConnectionListener&quot;!?</title>
<link>http://forum.shephertz.com/?qa=9400/getting-this-error-xcode-undeclared-type-connectionlistener</link>
<description>&lt;p&gt;
	Im using swift and I get this error: Use of undeclared type ConnectionListener.&quot; How do I fix it? Thank you!&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class=&quot;s1&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;s2&quot;&gt;func&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt; initializeWarp()&amp;nbsp;&lt;/span&gt;{&lt;/p&gt;
&lt;p class=&quot;p2&quot;&gt;
	&lt;span class=&quot;s3&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/span&gt;&lt;span class=&quot;s2&quot;&gt;let&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt; connectionListener: &lt;/span&gt;&lt;span class=&quot;s7&quot;&gt;ConnectionListener&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt; = ConnectionListener()&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p1&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; warpClient.&lt;/span&gt;&lt;span class=&quot;s4&quot;&gt;addConnectionRequestListener&lt;/span&gt;&lt;span class=&quot;s1&quot;&gt;(connectionListener)&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;p3&quot;&gt;
	&lt;span class=&quot;s1&quot;&gt;&amp;nbsp; &amp;nbsp; &lt;/span&gt;&amp;nbsp; &amp;nbsp; }&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;
&lt;p&gt;
	&amp;nbsp;&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9400/getting-this-error-xcode-undeclared-type-connectionlistener</guid>
<pubDate>Tue, 09 Aug 2016 01:36:26 +0000</pubDate>
</item>
<item>
<title>Answered: Appwarp Unity Mobile platform problem working good in unity Editor but not on mobile</title>
<link>http://forum.shephertz.com/?qa=9361/appwarp-mobile-platform-problem-working-unity-editor-mobile&amp;show=9374#a9374</link>
<description>HI Ankush,&lt;br /&gt;
&lt;br /&gt;
AppWarpUnity.dll works on Editor and can be used for desktop builds. But you need to use AppWarpUnityMobile.dll while building your unity project for Mobile platforms(iOS, Android).&lt;br /&gt;
&lt;br /&gt;
The SDK comes with 3 dlls and one plugin folder. The plugin folder must be added while building the project for Mobile platform.&lt;br /&gt;
&lt;br /&gt;
Let me know if this is not the case.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Rajeev</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9361/appwarp-mobile-platform-problem-working-unity-editor-mobile&amp;show=9374#a9374</guid>
<pubDate>Tue, 02 Aug 2016 11:41:12 +0000</pubDate>
</item>
<item>
<title>Answered: error during startgame()</title>
<link>http://forum.shephertz.com/?qa=9033/error-during-startgame&amp;show=9036#a9036</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
The startGame API only works for turn-based room. As of now, turn-based is only available if you create turn based room using API createTurnRoom from the client side. The room created from the AppHQ is not a turn-based room so this API will give bad_request.&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any queries.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=9033/error-during-startgame&amp;show=9036#a9036</guid>
<pubDate>Fri, 10 Jun 2016 07:19:03 +0000</pubDate>
</item>
<item>
<title>Answered: is IPv6 deadline for iOs affects appwarp for Corona sdk ?</title>
<link>http://forum.shephertz.com/?qa=8928/is-ipv6-deadline-for-ios-affects-appwarp-for-corona-sdk&amp;show=8933#a8933</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
The IP address is not hardcoded in the corona SDK. The first URL which SDK calls is our domain URL which returns IP address on the run-time. However, we are looking into the policy defined by the apple and will let you know if any changes requied in the SDK.&lt;br /&gt;
&lt;br /&gt;
Please let me know if you have any other inputs on the same.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8928/is-ipv6-deadline-for-ios-affects-appwarp-for-corona-sdk&amp;show=8933#a8933</guid>
<pubDate>Sun, 29 May 2016 11:53:35 +0000</pubDate>
</item>
<item>
<title>Answered: More explanation on AppWarp room parameters</title>
<link>http://forum.shephertz.com/?qa=8581/more-explanation-on-appwarp-room-parameters&amp;show=8584#a8584</link>
<description>&lt;p&gt;
	Hi ejm,&lt;/p&gt;
&lt;p&gt;
	Please find your answers inline:&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;1. How does the Room configuration option &quot;Auto Recover Time&quot; set in dashboard interact&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;with the setRecoveryAllowance set from the application ? &amp;nbsp;&amp;nbsp;If this is &quot;disabled&quot; in the dashboard&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;does it matter what the app tries to set it to ?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;The Auto Reacover feature in dashboard is given to avoid manual management of connection recovery. If you want it to managed by the SDK itself then you should enable it from the dashboard else you can manually manage it by handling the same at application level.If Auto Recover is enabled and set from the dashboard, then it overrides the&amp;nbsp;setRecoveryAllowance time value set from the application and server will consider the value set in the dashboard. If AutoRecover is disabled from dashboard and&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;setRecoveryAllowance value is set in the apllication then the server will consider the time value set in the application.&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;2. The recommendation for setting the resiliency timeout is 60-120 sec ? &amp;nbsp;Is this a guideline or&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;a rule ? &amp;nbsp;Can I set it higher - like to 360sec ? &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;The maximum allowed value for resiliency timeout is 300 sec, if you will set more than this value server will consider 300 secs as resiliency time-out.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;3 How does Kick Out feature work ? &amp;nbsp;If I disable KickOut from the dashboard &amp;nbsp;- does this mean&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;the Kickout time is infinite (users can't be kicked out if idle), or zero - users are kicked out&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;as soon as idle ? &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;If this is disabled from the dashboard, then it means you dont want your users to be kicked out and hence the users will never be kicked out by the server.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;4. What is the definition of &quot;idle&quot; ? &amp;nbsp;Does any interaction from the user/app - like just a chat&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;qualify to reset the idle counter &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;The server consider any user as idle if he is not making any api call to the server. If you call any API like createRoom or sendChat etc. then it makes you non-idle and the idle counter will be reset.&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;5. &amp;nbsp;Regarding Ghost Room Deletion time .. &amp;nbsp;&amp;nbsp;What is the definition of inactive room ? &amp;nbsp;Is&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;this strictly a room that has had no users for some set time limit - or, are there other&lt;/span&gt;&lt;br style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;
	&lt;span style=&quot;color: rgb(51, 51, 51); font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;criteria ?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;strong&gt;&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;Ghost room is a dynamic room which is continuously empty for set time limit(default 1 hr).&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;Let me know if you have any other quries.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
	&lt;span style=&quot;color:#2f4f4f;&quot;&gt;&lt;span style=&quot;font-family: Helvetica, Arial, Sens-serif; font-size: 14px; line-height: 21px;&quot;&gt;Thanks.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8581/more-explanation-on-appwarp-room-parameters&amp;show=8584#a8584</guid>
<pubDate>Sun, 17 Apr 2016 06:15:01 +0000</pubDate>
</item>
<item>
<title>Answered: Intermittent resiliency issues with AppWarp on Swift iOS app</title>
<link>http://forum.shephertz.com/?qa=8553/intermittent-resiliency-issues-with-appwarp-swift-ios-app&amp;show=8555#a8555</link>
<description>Hi,&lt;br /&gt;
&lt;br /&gt;
Auth_Error comes if you call recoverConnection after the recoveryAllowanceTime you have set. In this case, you have to call connectWithUserName API again to start a new session.&lt;br /&gt;
&lt;br /&gt;
Please check if this is the case and let me know if problem continues.&lt;br /&gt;
&lt;br /&gt;
Thanks.</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8553/intermittent-resiliency-issues-with-appwarp-swift-ios-app&amp;show=8555#a8555</guid>
<pubDate>Sun, 10 Apr 2016 11:42:40 +0000</pubDate>
</item>
<item>
<title>Public sendChat result error code 3 (resource moved) after reconnect</title>
<link>http://forum.shephertz.com/?qa=8057/public-sendchat-result-error-resource-moved-after-reconnect</link>
<description>I'm developing a unity app for iOS using app warp. Ive noticed that if you soft close the app (put it in the background), wait for longer than the recovery allowance, and then reopen the app, then I get the following error if I try to send a chat immediately on resuming the app:&lt;br /&gt;
&lt;br /&gt;
Socekt Excption: Invalid arguments from sendPrivateChat.&lt;br /&gt;
&lt;br /&gt;
Then shortly after I get error code 9 from onConnectDone. I assume this is because appwarp closes the connection if you're in background for longer than the recovery period. To remedy this, I do a RecoverConnection and then send the private chat again.&lt;br /&gt;
&lt;br /&gt;
This works, and I also receive the private chat reply from the other player (one weird thing is that I get two responses to onConnectDone after calling RecoverConnection, one with error code 0, and one with error code 1).&lt;br /&gt;
&lt;br /&gt;
However, if I then try to send a public chat after doing what I described above, I get error code 3 (resource moved) in response to the attempt to get the public chat. Is there a different process I should follow to recover the app after having it backgrounded for a long time in ios? Do i need to do something different after recover connection to be able to send public chats?</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8057/public-sendchat-result-error-resource-moved-after-reconnect</guid>
<pubDate>Mon, 25 Jan 2016 01:37:55 +0000</pubDate>
</item>
<item>
<title>Answered: iOS can not connect to the server</title>
<link>http://forum.shephertz.com/?qa=8042/ios-can-not-connect-to-the-server&amp;show=8045#a8045</link>
<description>&lt;p&gt;
	Hello Vasilis,&lt;/p&gt;
&lt;p&gt;
	Could you please share your API_Key and Secret_Key at &lt;strong&gt;support@shephertz.com&lt;/strong&gt;?&lt;/p&gt;
&lt;p&gt;
	Also, please check if &lt;strong&gt;Kick Out Time&lt;/strong&gt; is set and enabled in the AppHQ Dashboard for this app under app settings.&lt;/p&gt;
&lt;p&gt;
	Thanks.&lt;/p&gt;</description>
<category>iOS</category>
<guid isPermaLink="true">http://forum.shephertz.com/?qa=8042/ios-can-not-connect-to-the-server&amp;show=8045#a8045</guid>
<pubDate>Thu, 21 Jan 2016 10:18:53 +0000</pubDate>
</item>
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